Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
Hello everyone, well I would like to remove the tank limit on maps L4D1 in L4D2. I'm using this to remove it, but it doesn't seem to work.
https://forums.alliedmods.net/showpo...0&postcount=15 Im using like that: Code:
"vscript_replacer"If anyone knows how to make this work or another method please let me know, thanks a lot in advance :) |
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
How does one replace any default files with ones that are with same name in vscripts_custom folder?
As in, do you really have to write an "override" entry for each separate file? Code:
"c11m4_terminal" |
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
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Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
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In my case to achieve this I individually modify each of the finales. No Mercy Example: (i modify them all one by one) Note: I extracted these scripts a long time ago, so you would have to extract the scripts from the most current version of left 4 dead 2 and work from there.
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Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.16) [10-Mar-2023]
This has probably been asked before, but I couldn't find it: Does this plugin allow you to run VScripts on any map, rather than being restricted to a single map?
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Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.16) [10-Mar-2023]
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Now, within that customization, you could make another vscript run within the vscript. |
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
What you posted, is telling to edit vscripts_override, and my question was, how to skip this exact step.
It would be weird if there is no option to automatically replace vanilla files with ones from custom folder (if their names completely match). |
Re: [L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.15) [20-Dec-2022]
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Then in this path you can create your own vscript files, for example: left4dead2\scripts\vscripts\vscripts_custom\r ocketbuild1_coop_custom.nut with this code inside: Lets Build a Rocket map
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The line of code: PHP Code:
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I think you can also use this method as another alternative. From what I know, you would have to use the GCFScape program to extract the contents of the .vpk file (which is normally found in left4dead2/addons/workshop), customize the files to your liking, recompress them into a .vpk , then you should place the new .vpk in your left4dead2/addons folder and the changes should take effect. |
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