Re: [L4D2 & CS:GO] VScript File Replacer (1.1) [01-Nov-2019]
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Re: [L4D2 & CS:GO] VScript File Replacer (1.2) [16-Jan-2020]
now it works perfectly ty! :D
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Re: [L4D2 & CS:GO] VScript File Replacer (1.3) [18-Jan-2020]
Plugin updated, various plugin fixes and changes for Helms Deep config.
Code:
1.3 (18-Jan-2020) |
Re: [L4D2 & CS:GO] VScript File Replacer (1.3) [18-Jan-2020]
Is there a way to replace all vscripts in mass? (independent of the file name)
e.g.: I want to change the WitchLimit string in all vscripts, is that possible? I know that for the map there is a regex for that (".+") Btw amazing plugin, as always, seems that great things will be done with it. |
Re: [L4D2 & CS:GO] VScript File Replacer (1.3) [18-Jan-2020]
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Edit: After hours of modification everything seems to be working as expected. It's matching and editing multiple files. Note: this will copy/edit/save every matched VScript file into the /vscripts_override/ folder. This is the only way the plugin can work. This also happens on each map change to account for config and vscript modifications so shouldn't affect gameplay. Will release soon. PM me if you want to beta test. |
Re: [L4D2 & CS:GO] VScript File Replacer (1.3) [18-Jan-2020]
I have a question, Is it possible get some variables from vscripts?
like this. local var1 <- 1; int var = GetVscriptVarInt("var1"); |
Re: [L4D2 & CS:GO] VScript File Replacer (1.3) [18-Jan-2020]
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Re: [L4D2 & CS:GO] VScript File Replacer (1.4) [22-Jan-2020]
Code:
1.4 (22-Jan-2020) |
Re: [L4D2 & CS:GO] VScript File Replacer (1.4) [22-Jan-2020]
I use Mutant Tanks plugin by Crasher_3637 and on all finales regardless of difficulty, I have 2 tanks that always spawn.
But on the No Mercy finale, only one is allowed to spawn. There are a few other finales that I think also have the same 'issue'? I was wondering if this plugin could help solve this and how to go about it as well if someone didn't mind helping? |
Re: [L4D2 & CS:GO] VScript File Replacer (1.4) [22-Jan-2020]
I did some tests once and I could increase the tank amount by changing this line on the c8m5_rooftop_finale.nut script
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