Noclip question
is there any way of making some kind of noclip that only affects players v.s. players and not players v.s. walls/floor etc.?
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Yes, check const.h for solidity and movement constants... I'm sure it's possible
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I have tried to do this many times in my War3 mod for undead so they don't get stuck behind slower players, and have had no luck. The players may have their solid types set to passable, but their min/max values (hit boxes) still get players caught up on them. At least I think this is what is causing the problems.
I'm still experimenting, though. |
ok... thanks!
I'll play around with it. Ryan: what have you managed to do? and what did'nt work? I don't quiet understand. Since I want to use this for a jump-server so everyone can jump in their own speed without blocking each other I'm not sure the hitboxed matter. |
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and @ what level will the code be? a C/C++ module/dll or sma/amx/SMALL? i've been writing some small-scripts and i'm used to c/c++ too but i'm not used to read others code... :( edit: as I understand it i'll write a metamod plugin that change those settings right? |
no you can simply use the engine include to change a number of entity properties.
look at the entity_set_ and entity_get_ functions. the properties you are looking to change are these.. Code:
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thx! :D
i'll play around a little then! |
I got it to work, but no hitboxes.
but that does'nt matter on jump-maps. The only problem I have now is that I cant set it on players when they connect, and it seems to reset when a new round starts. |
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