info_player_start and _deathmatch touch
info_player_start and info_player_deathmatch entities are NOT touchable. I want to give time SOLID_TRIGGER state to detect when an another entity (like player) touch them.
Yes, I know there are other ways to find them but I want to create something can be triggered on touching them. Any idea? Thanks! |
Re: info_player_start and _deathmatch touch
something like this :
Code:
#include <amxmodx> |
| All times are GMT -4. The time now is 17:20. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.