Body bug v_ primaryattack
Hello guys, i have a probleme, i use v_ with submodels(body) and is work ok but on fire(+attack) body is set to 2.I want your help to stop changing body on fire, i try with postframe+preframe+etc not work.. the same probleme
Probleme: https://im3.ezgif.com/tmp/ezgif-3-b31f001e2ea2.gif Code:
#include <amxmodx> |
Re: Body bug v_ primaryattack
https://forums.alliedmods.net/showthread.php?t=287260
Btw, where do you downloaded that plugin? |
Re: Body bug v_ primaryattack
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Re: Body bug v_ primaryattack
For knife you can get better results, as knife doesn't have client prediction. However, it will glitch a bit on deploy, so all you have to do to fix this(and without causing any side effect) is to set CD_ID to 0(only when the active item is knife) in UpdateClientData.
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Re: Body bug v_ primaryattack
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Re: Body bug v_ primaryattack
For other weapons there is no good way. The idea is mainly the same, disable client prediction by setting CD_ID to 0, but you will have to recode some parts of the weapon and it will mess with hit registration when there is lag.
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