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-   -   [L4D1 & L4D2] Tank anti-stuck (anti-block) (https://forums.alliedmods.net/showthread.php?t=314741)

apples1949 10-10-2022 00:50

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
Quote:

Originally Posted by Dragokas (Post 2790689)
Why it performs jumping or crawling movements?

I re-enabled the plugin and found that a tank attacking a survivor or climbing over an obstacle will make it fly. Now troubleshooting what plugin is the problem. But what is certain is that disabling the anti-stuck plugin will not have this problem.
Sorry my English is not very good. The result is not expressed clearly.

Dragokas 10-10-2022 08:25

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
The plugin is not supported anymore.

JLmelenchon 11-21-2022 09:25

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
The method to teleport the tank to the nearest survivor is really... bad. The other ones does not work for AI (outside of nav area). At least freeze the tank for a few seconds so he can not do anything and only allow this type of teleport once.

Dragokas 11-21-2022 15:25

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
I know. They should be re-written long time ago (at least to use precision like in SM Respawn Improved). Plugin was written at times when I didn't know much about vector calculation.

BioHazardN7 07-27-2023 11:00

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
Quote:

Originally Posted by Dragokas (Post 2641996)
-

Code:

SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4d_TankStuckTeleport.sp(438) : warning 242: function "Event_RoundStart" should return an explicit value
l4d_TankStuckTeleport.sp(442) : warning 242: function "Event_RoundEnd" should return an explicit value
l4d_TankStuckTeleport.sp(660) : warning 242: function "Timer_UpdateTankCount" should return an explicit value
l4d_TankStuckTeleport.sp(704) : warning 242: function "Timer_EmulateStuck" should return an explicit value
l4d_TankStuckTeleport.sp(881) : warning 242: function "Timer_SetWalk" should return an explicit value
l4d_TankStuckTeleport.sp(892) : warning 242: function "Timer_CheckAngryTimeout" should return an explicit value
Code size:        32220 bytes
Data size:        9432 bytes
Stack/heap size:      16724 bytes
Total requirements:  58376 bytes

6 Warnings.


Dragokas 07-27-2023 11:10

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
You can skip such warnings. Don't plan to fix, I'm inactive here.
Also, do not quote the whole post. It's overkill.

Silvers 07-27-2023 12:41

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
Quote:

Originally Posted by BioHazardN7 (Post 2807835)
-

I see you've posted about a lot of these warnings, there is no need. They're just warnings it's fine. Most developers are in-active and these will never get fixed. There's no need to flood the forum with so many bumped posts for these warnings.

ZBzibing 03-02-2024 02:40

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
Maybe some people don't realise what the warnings are for, but the system can help the developer to fix it with some information if it doesn't work out.

ZBzibing 03-02-2024 04:04

Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
 
Wouldn't it make more sense to change the teleportation tank so that the tank's rock hits the player who is stuck?
sm_cvar tank_throw_allow_range "50"
sm_cvar tank_throw_max_loft_angle "90"


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