Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
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Sorry my English is not very good. The result is not expressed clearly. |
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
The plugin is not supported anymore.
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Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
The method to teleport the tank to the nearest survivor is really... bad. The other ones does not work for AI (outside of nav area). At least freeze the tank for a few seconds so he can not do anything and only allow this type of teleport once.
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Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
I know. They should be re-written long time ago (at least to use precision like in SM Respawn Improved). Plugin was written at times when I didn't know much about vector calculation.
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Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
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Code:
SourcePawn Compiler 1.11.0.6934 |
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
You can skip such warnings. Don't plan to fix, I'm inactive here.
Also, do not quote the whole post. It's overkill. |
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
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Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Maybe some people don't realise what the warnings are for, but the system can help the developer to fix it with some information if it doesn't work out.
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Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Wouldn't it make more sense to change the teleportation tank so that the tank's rock hits the player who is stuck?
sm_cvar tank_throw_allow_range "50" sm_cvar tank_throw_max_loft_angle "90" |
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