Re: Basic Knife Skills
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Re: Basic Knife Skills
A correction in your text: km_knife_only_skills "1" allows the skills to only being used when holding the knife, where "0" (default in sma) doesn't.
-bug Being able to move before freezetime ends, is still possible. |
Re: Basic Knife Skills
Are you sure you updated the plugin? I tested every scenario (I think) and I wasn't able to move. How exactly do you manage to do it?
I fixed the text. |
Re: Basic Knife Skills
Seems like my system didn't overwrite the old sma, and plugin when i compiled it. GJ on fixing the freezetime bug :)
However, now it seems like it wont provide the speed i had set for a knife in the knifemodels.ini |
Re: Basic Knife Skills
Does it provide it after you switch to another weapon and set the knife again? Or you're using it for all weapons?
PS: let me know if you want more abilities created. I'll release a jumping abilities sub-plugin as well (bunnyhop, longjump, highjump, etc). |
Re: Basic Knife Skills
Skills is set to knife only, switching between knife and other weapons doesn't do anything regarding the missing speed.
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Re: Basic Knife Skills
Frost and fire just like zombie plague grenades.
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Re: Basic Knife Skills
Quote:
Quote:
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Re: Basic Knife Skills
e.g. freeze victim for 0.1 seconds each 3.0 seconds or a random chance, so attacker won't overflow this ability.
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Re: Basic Knife Skills
Knife skill speed: 350
sv_maxspeed: 450 cl_forwardspeed: 900 cl_sidespeed: 900 cl_backspeed: 900 HLDS |
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