| tolpecek |
01-24-2019 13:47 |
combination of looking at someone and pressing e
Hello, i need help, this just doesnt work, thanks :D
any idea how to make it work ?
Code:
public ev_ShowStatus( id , uc_handle , seed ) //called when id looks at someone
{
static Buttons , OldButtons;
Buttons = get_uc( uc_handle , UC_Buttons );
OldButtons = pev( id , pev_oldbuttons )
new name[32], pid = read_data(2);
get_user_name(pid, name, 31);
new color1 = 0, color2 = 0;
///this dont work
if ( !( OldButtons & IN_USE ) && ( Buttons & IN_USE ) && !g_CanBuild && !g_boolPrepTime)
{
if(cs_get_user_team(id) & CS_TEAM_CT)
{
new name2[32];
get_user_name(id, name2, 31);
if(cs_get_user_team(pid) & CS_TEAM_CT)
{
print_color(id, "%s Vybral si si hraca %s na healovanie", formatmodname, name)
print_color(pid, "%s Hrac %s si ta vybral na healovanie", formatmodname, name2)
ischoosed[pid] = 1
set_task(1.0,"paramedictask",id+paratask,_,_,"b")
set_task(1.0,"paramedictask",pid+paratask,_,_,"b")
}
else
{
print_color(id, "%s Hrac %s nie je CT", formatmodname, name)
}
}
}
else if ( ( OldButtons & IN_USE ) && !( Buttons & IN_USE ) )
{
}
// until here
if (get_user_team(pid) == 1)
color1 = 255;
else
color2 = 255;
new Float:height=0.30
//height=0.60
if (g_friend[id] == 1) // friend
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo);
new wpnname[32];
if (wpnid)
xmod_get_wpnname(wpnid, wpnname, 31);
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
new nLen, szStatus[512]
nLen += format( szStatus[nLen], 511-nLen, "Hrac: %s | Body: %d | XP: %d", name, credits[pid], xpcredits[pid]);
if (g_iszombie[pid])
{
nLen += format( szStatus[nLen], 511-nLen, "^nSpecialne itemy:");
if (g_zariche[pid])
nLen += format( szStatus[nLen], 511-nLen, "^nZariche");
if (g_apokalypsa[pid])
nLen += format( szStatus[nLen], 511-nLen, "^nApokalypsa");
if(g_aura[pid])
nLen += format( szStatus[nLen], 511-nLen, "^nAuraLevel: %d", g_auralevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^n--------------------");
nLen += format( szStatus[nLen], 511-nLen, "^nVylepsenia:");
nLen += format( szStatus[nLen], 511-nLen, "^nZivoty %d/50", g_unHPLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nArmor %d/50", g_unAPLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nGravitacia %d/50", g_unGRLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nNeviditelnost %d/50", g_unINLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nRychlost %d/50", g_unSPLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nPoskodenie %d/50", g_unDMGLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nRecoil %d/33", g_unRECLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nPrebijanie %d/50", g_unPREBLevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nSanca na kriticky zasah %d/25", g_criticlevel[pid]);
nLen += format( szStatus[nLen], 511-nLen, "^nKriticky zasah %d/25", g_criticlvl[pid]);
}
else
{
nLen += format( szStatus[nLen], 511-nLen, "^nSpecialne itemy:");
if (g_zariche[pid])
nLen += format( szStatus[nLen], 511-nLen, "^nZariche");
if (g_apokalypsa[pid])
nLen += format( szStatus[nLen], 511-nLen, "^nApokalypsa");
if(g_aura[pid])
nLen += format( szStatus[nLen], 511-nLen, "^nAura");
nLen += format( szStatus[nLen], 511-nLen, "^n--------------------");
if(g_item_dmg[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nMaly DAMAGE");
if(g_item_gdmg[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nVelky DAMAGE");
if(g_item_rec[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nRECOIL");
if(g_item_rel[pid]) nLen += format( szStatus[nLen], 511-nLen, "^nRELOAD");
if(g_item_reg[pid])nLen += format( szStatus[nLen], 511-nLen, "^nREGENERACE");
}
ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
}
if (g_friend[id] != 1) //enemy
{
set_hudmessage(color1, 50, color2, -1.0, height, 1, 0.01, 3.0, 0.01, 0.01);
new nLen, szStatus[512]
nLen += format( szStatus[nLen], 511-nLen, "Hrac: %s | Body: %d | XP: %d", name, credits[pid], xpcredits[pid]);
ShowSyncHudMsg(id, gHudSyncInfo, szStatus);
}
}
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