Re: CSO Costumes v3.5
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Also, thank you for reporting this bug. |
Re: CSO Costumes v3.5
Nice plug smilex
cya |
Re: CSO Costumes v3.6
Update 3.6 (17/06/2020):
Added 6 new Costumes (Head, Back and Pelvis) from CS:O. Stored get_maxplayers() in a variable so it isn't called several times at the end of each round. |
Re: CSO Costumes v3.6
Its really Good plugin :)
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Re: CSO Costumes v3.6
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Re: CSO Costumes v3.7
Update 3.7 (20/09/2020):
Added a verification code to check if the player's current costume doesn't exist in Nvault (I forgot to add this when I implemented Nvault in the plugin). Added a verification code to check if the file "costumes.ini" is missing. Switched get_maxplayers() loop with get_players() in order to decrease native calls. Cached if the player is a bot/hltv and if the player is connected to decrease native calls. Optimized Load_Configuration() and Load_Costumes() code. Hooked FM_Sys_Error, FM_GameShutdown and FM_ServerDeactivate to save data. Removed unnecessary code. Added new translations. |
Re: CSO Costumes v3.7
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Hi, how are you ? so I tested your new plugin but it’s not giving money to the player? |
Re: CSO Costumes v3.7
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Re: CSO Costumes v3.7
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[bp] |
Re: CSO Costumes v3.7
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