Blood color !
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My problem is : The blood stay RED ... BORING RED .... ANNOYING RED color4 must be red colod3 must be blue color2 must be pink color1 must be green HOW I CAN HAVE THAT F......G BlOOD COLOR !!! another problem i want keep a real blood spay ( and that code eXPlode ) whyyyyy whereeeeee is my problem plz thx |
I think you should replace the color byte with one of these.. might work, then again might not. You might wanna check out the HL SDK for docs. (const.h)
http://www.tcwonline.org/~johnnygoth...xx/palette.png |
wow thats cool i will use that chart :)
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I HAVE CHECH THE SDK ... but never see that !!!! LOLLLLL i must take some google |
i ve made thist ...
but is not very very ... realy good the blood stream have color but the splatch before .... keep the red color ?????? how change that... i want when i shoot on the creature have the completely colored blood it s possible ? or have a more spheric blood stream (because now it s a little pee...) Code:
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do you mean the bloodsplash that sometimes appears on walls or floors? or even cielings? If so, that's a texture, you could try replacing the texture for each person...but I dunno how well something like that would work
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- now i have that ( i ll put a screenshoot ) i want More blood, and no RED splach (you now why i have White sprite in the RED blood ? |
You can catch *ANY* temporary entity event simply by using event "23".
For example, this Code:
would catch a bomb explosion because all bits of data corrospond to the message write_ commands (ie- write_byte) of a bomb explosion. Code:
why event 23? simple. Quote:
Anyway, back to my point, you can catch the blood events and may possibly be able to halt them to display blood in a different color. |
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need more .... Code:
DECAL_BLOOD1, does it made the blood on wall ? and how to use it because i have now all part of mine code for blood, but the only thing is bad is the blood decal on wall (red...red...red) |
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