Catch console
Hello guys
Is there any option to hook client's commands made in console, eg kill, snapshot...? If thats impo, is there a way to detect if client got a message in his console, example: snapshot -> Captured HalfLife8.tga |
Re: Catch console
It is not possible to see what a client types in their console. It is only possible to see the commands that are sent to the server. Snapshot is not a server command and thus I don't believe is ever sent to the server.
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Re: Catch console
register_clcmd("kill", "func_Kill");
register_forward(FM_ClientKill, "fmfwd_ClientKill_Pre"); It's not possible with snapshot cmd. |
Re: Catch console
Thanks guys for that... Is it possible for record? Because how i understand its client + server side (like its poss for status)
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Re: Catch console
Demo recording just stores the data already available by just playing on the server, the client doesn't query for any additional data I think.
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