Sweep entity
Hi everyone. How I can do my entity sweep like doors and etc. Part of code (And yes, idk how to set size without fm) ->
Code:
new iEntity = rg_create_entity("info_target");
if(!iEntity)
return 0;
set_entvar(iEntity, var_classname, szClassname[0]);
set_entvar(iEntity, var_movetype, MOVETYPE_NONE);
set_entvar(iEntity, var_origin, fOrigin);
set_entvar(iEntity, var_body, body);
set_entvar(iEntity, var_model, szModels[0])
set_entvar(iEntity, var_modelindex, gMdlIndex_Tree)
set_entvar(iEntity, var_solid, SOLID_BBOX);
engfunc(EngFunc_SetSize, iEntity, Float:{-26.0, -26.0, -1.0}, Float:{26.0, 26.0, 200.0});
return iEntity;
P.s I hope its possible to understand and sorry about bad English
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