AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Problema Compile bio_zclass_rage (https://forums.alliedmods.net/showthread.php?t=312743)

DRYincing 12-14-2018 18:34

Problema Compile bio_zclass_rage
 
ERROR:

HTML Code:

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

include_183/ham_const.inc(1859) : warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
include_183/ham_const.inc(2628) : warning 200: symbol "Ham_ESF_Weapon_HolsterWhenMelee" is truncated to 31 characters
include_183/ham_const.inc(2697) : warning 200: symbol "Ham_NS_EffectivePlayerClassChan" is truncated to 31 characters
include_183/ham_const.inc(2802) : warning 200: symbol "Ham_NS_Weapon_GetWeaponPrimeTim" is truncated to 31 characters
include_183/ham_const.inc(2826) : warning 200: symbol "Ham_NS_Weapon_GetIsWeaponPrimin" is truncated to 31 characters
include_183/ham_const.inc(3271) : warning 200: symbol "Ham_SC_CheckAndApplyGenericAtta" is truncated to 31 characters
include_183/ham_const.inc(3320) : warning 200: symbol "Ham_SC_Player_MenuInputPerforme" is truncated to 31 characters
include_183/ham_const.inc(3416) : warning 200: symbol "Ham_SC_Player_TimeToStartNextVo" is truncated to 31 characters
include_183/ham_const.inc(3448) : warning 200: symbol "Ham_SC_Player_DisableCollisionW" is truncated to 31 characters
include_183/ham_const.inc(3456) : warning 200: symbol "Ham_SC_Player_EnableCollisionWi" is truncated to 31 characters
include_183/ham_const.inc(3530) : warning 200: symbol "Ham_SC_Weapon_PrecacheCustomMod" is truncated to 31 characters
include_183/ham_const.inc(3631) : warning 200: symbol "Ham_TFC_Weapon_GetNextAttackDel" is truncated to 31 characters
include_183/ham_const.inc(3699) : warning 200: symbol "Ham_OPF_MySquadTalkMonsterPoint" is truncated to 31 characters
bio_zclass_rage.sma(97) : error 017: undefined symbol "DATA_MODELINDEX"
bio_zclass_rage.sma(97) : warning 215: expression has no effect
bio_zclass_rage.sma(97) : error 001: expected token: ";", but found ")"
bio_zclass_rage.sma(97) : error 029: invalid expression, assumed zero
bio_zclass_rage.sma(97) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.
Done.


SURSA:

HTML Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <biohazard>
#include <fun>

#define PLUGIN "[Bio] Class: Rage"
#define VERSION "1.0"
#define AUTHOR "Dias" // Original: Sontung0

#define D_ZOMBIE_NAME "Rage Zombie"
#define D_ZOMBIE_DESC "[G] -> Chay Nhanh"
#define D_PLAYER_MODEL "models/player/tank_zombi_host/tank_zombi_host.mdl"
#define D_CLAWS "models/biohazard/v_knife_normal.mdl"

new g_zclass_rage
new cvar_fastrun_time, cvar_fastrun_timewait, cvar_fastrun_speed, cvar_fastrun_dmg, cvar_fastrun_fov
new cvar_fastrun_glow_r, cvar_fastrun_glow_g, cvar_fastrun_glow_b
new const sound_fastrun_start[] = "biohazard/zombi_pressure.wav"
new const sound_fastrun_heartbeat[][] = {
        "biohazard/zombi_pre_idle_1.wav",
        "biohazard/zombi_pre_idle_2.wav"
}

new g_fastrun[33], g_fastrun_wait[33], g_current_speed[33]

// Task offsets
enum (+= 100)
{
        TASK_FASTRUN = 2000,
        TASK_FASTRUN_HEARTBEAT,
        TASK_FASTRUN_WAIT,
        TASK_BOT_USE_SKILL
}

// IDs inside tasks
#define ID_FASTRUN (taskid - TASK_FASTRUN)
#define ID_FASTRUN_HEARTBEAT (taskid - TASK_FASTRUN_HEARTBEAT)
#define ID_FASTRUN_WAIT (taskid - TASK_FASTRUN_WAIT)
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
       
        // Events
        register_logevent("logevent_round_start",2, "1=Round_Start")
        register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
        register_event("DeathMsg", "Death", "a")
        register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
       
        // Client Cmd
        register_clcmd("drop", "cmd_fastrun")
       
        // Register Cvars
        cvar_fastrun_time = register_cvar("bh_fastrun_time", "10.0")
        cvar_fastrun_timewait = register_cvar("bh_fastrun_timewait", "10.0")
        cvar_fastrun_dmg = register_cvar("bh_fastrun_dmg", "250")
        cvar_fastrun_speed = register_cvar("bh_fastrun_speed", "340.0")
        cvar_fastrun_fov = register_cvar("bh_fastrun_fov", "105")
       
        cvar_fastrun_glow_r = register_cvar("bh_fastrun_glow_r", "255")
        cvar_fastrun_glow_g = register_cvar("bh_fastrun_glow_g", "3")
        cvar_fastrun_glow_b = register_cvar("bh_fastrun_glow_b", "0")
       
        // Register Class
        register_class_zombie()
}

public plugin_precache()
{
        precache_model(D_PLAYER_MODEL)
        precache_model(D_CLAWS)
       
        engfunc(EngFunc_PrecacheSound, sound_fastrun_start)
       
        for(new i = 0; i < sizeof(sound_fastrun_heartbeat); i++)
                engfunc(EngFunc_PrecacheSound, sound_fastrun_heartbeat[i])
}

public register_class_zombie()
{
        g_zclass_rage = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)

        if(g_zclass_rage != -1)
        {
                set_class_data(g_zclass_rage, DATA_HEALTH, 3000.0)
                set_class_data(g_zclass_rage, DATA_SPEED, 270.0)
                set_class_data(g_zclass_rage, DATA_GRAVITY, 1.0)
                set_class_data(g_zclass_rage, DATA_ATTACK, 1.0)
                set_class_data(g_zclass_rage, DATA_HITDELAY, 1.0)
                set_class_data(g_zclass_rage, DATA_HITREGENDLY, 2.0)
                set_class_data(g_zclass_rage, DATA_KNOCKBACK, 1.0)
                set_class_data(g_zclass_rage, DATA_DEFENCE, 0.75)
                set_class_data(g_zclass_rage, DATA_HEDEFENCE, 0.75)
                set_class_data(g_zclass_rage, DATA_MODELINDEX, 1.0)
                set_class_pmodel(g_zclass_rage, D_PLAYER_MODEL)
                set_class_wmodel(g_zclass_rage, D_CLAWS)
        }       
}

public event_round_start()
{
        for (new id = 0; id < get_maxplayers(); id++)
        {
                if (!is_user_connected(id)) continue;
               
                reset_value_player(id)
        }
}
public logevent_round_start()
{
        for (new id = 0; id < get_maxplayers(); id++)
        {
                if (!is_user_connected(id)) continue;
                if (is_user_bot(id))
                {
                        if (task_exists(id+TASK_BOT_USE_SKILL)) remove_task(id+TASK_BOT_USE_SKILL)
                        set_task(float(random_num(5,15)), "bot_use_skill", id+TASK_BOT_USE_SKILL)
                }
        }
}
public Death()
{
        new victim = read_data(2)
       
        reset_value_player(victim)
}

reset_value_player(id)
{
        if (task_exists(id+TASK_FASTRUN)) remove_task(id+TASK_FASTRUN)
        if (task_exists(id+TASK_FASTRUN_HEARTBEAT)) remove_task(id+TASK_FASTRUN_HEARTBEAT)
        if (task_exists(id+TASK_FASTRUN_WAIT)) remove_task(id+TASK_FASTRUN_WAIT)
        if (task_exists(id+TASK_BOT_USE_SKILL)) remove_task(id+TASK_BOT_USE_SKILL)
       
        g_fastrun[id] = 0
        g_fastrun_wait[id] = 0
}

// bot use skill
public bot_use_skill(taskid)
{
        new id = ID_BOT_USE_SKILL
        if (!is_user_bot(id)) return;

        cmd_fastrun(id)
        if (task_exists(taskid)) remove_task(taskid)
        set_task(float(random_num(5,15)), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}

public event_infect(victim)
{
        if(is_user_zombie(victim) && get_user_class(victim) == g_zclass_rage)
                client_print(victim, print_center, D_ZOMBIE_DESC)
}

// #################### FASTRUN PUBLIC ####################
// Cmd fast run
public cmd_fastrun(id)
{
        if (!is_user_alive(id)) return PLUGIN_CONTINUE
       
        if(is_user_zombie(id))
        {
                client_print(id, print_center, "")
               
                new health = get_user_health(id) - get_pcvar_num(cvar_fastrun_dmg)
                if (get_user_class(id) == g_zclass_rage && health >
0 && !g_fastrun[id] && !g_fastrun_wait[id])
                {
                        // set current speed
                        pev(id, pev_maxspeed, g_current_speed[id])
                       
                        // set fastrun
                        g_fastrun[id] = 1
                       
                        // set glow shell
                        new color[3]
                        color[0] = get_pcvar_num(cvar_fastrun_glow_r)
                        color[1] = get_pcvar_num(cvar_fastrun_glow_g)
                        color[2] = get_pcvar_num(cvar_fastrun_glow_b)
                        set_user_rendering(id, kRenderFxGlowShell, color[0], color[1], color[2], kRenderNormal, 0)
       
                        // set effect
                        EffectFastrun(id, get_pcvar_num(cvar_fastrun_fov))
                        speed_aura(id)
                       
                        // set health
                        fm_set_user_health(id, health)
                       
                        // task fastrun
                        if (task_exists(id+TASK_FASTRUN)) remove_task(id+TASK_FASTRUN)
                        set_task(get_pcvar_float(cvar_fastrun_time), "RemoveFastRun", id+TASK_FASTRUN)
                       
                        // play sound start
                        PlayEmitSound(id, sound_fastrun_start)
                       
                        // task fastrun sound heartbeat
                        if (task_exists(id+TASK_FASTRUN_HEARTBEAT)) remove_task(id+TASK_FASTRUN_HEARTBEAT)
                        set_task(2.0, "FastRunHeartBeat", id+TASK_FASTRUN_HEARTBEAT, _, _, "b")
       
                        return PLUGIN_HANDLED
                }
        }
       
        return PLUGIN_CONTINUE
}
public speed_aura(id)
{
        if(g_fastrun[id])
        {
                // Get player origin
                static Float:originF[3]
                pev(id, pev_origin, originF)
               
                // Colored Aura
                engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
                write_byte(TE_DLIGHT) // TE id
                engfunc(EngFunc_WriteCoord, originF[0]) // x
                engfunc(EngFunc_WriteCoord, originF[1]) // y
                engfunc(EngFunc_WriteCoord, originF[2]) // z
                write_byte(7) // radius
                write_byte(get_pcvar_num(cvar_fastrun_glow_r)) // r
                write_byte(get_pcvar_num(cvar_fastrun_glow_g)) // g
                write_byte(get_pcvar_num(cvar_fastrun_glow_b)) // b
                write_byte(10) // life
                write_byte(0) // decay rate
                message_end()
               
                // Keep sending aura messages
                set_task(0.1, "speed_aura", id)
        }
}
public RemoveFastRun(taskid)
{
        new id = ID_FASTRUN

        g_fastrun[id] = 0
        set_pev(id, pev_maxspeed, g_current_speed[id])
        set_user_rendering(id)
        EffectFastrun(id)
        if (task_exists(taskid)) remove_task(taskid)
       
        g_fastrun_wait[id] = 1
        if (task_exists(id+TASK_FASTRUN_WAIT)) remove_task(id+TASK_FASTRUN_WAIT)
        set_task(get_pcvar_float(cvar_fastrun_timewait), "RemoveWaitFastRun", id+TASK_FASTRUN_WAIT)
}
public RemoveWaitFastRun(taskid)
{
        new id = ID_FASTRUN_WAIT
        g_fastrun_wait[id] = 0
        if (task_exists(taskid)) remove_task(taskid)
}
public FastRunHeartBeat(taskid)
{
        new id = ID_FASTRUN_HEARTBEAT
       
        if (g_fastrun[id])
        {
                PlayEmitSound(id, sound_fastrun_heartbeat[random_num(0, charsmax(sound_fastrun_heartbeat))])
        }
        else if (task_exists(taskid)) remove_task(taskid)
}

// set speed
public fw_PlayerPreThink(id)
{
        if (!is_user_alive(id)) return;
       
        if (is_user_zombie(id) && get_user_class(id) == g_zclass_rage && g_fastrun[id])
        {
                set_pev(id, pev_maxspeed, get_pcvar_float(cvar_fastrun_speed))
        }
}

// MAIN FUNCTION
PlayEmitSound(id, const sound[])
{
        emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

fm_set_user_health(id, health)
{
        (health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

EffectFastrun(id, num = 90)
{
        message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
        write_byte(num)
        message_end()
}


Fuck For Fun 12-15-2018 05:29

Re: Problema Compile bio_zclass_rage
 
remove this line and compiler:
Quote:

set_class_data(g_zclass_stamper, DATA_MODELINDEX, 0.0)

DRYincing 12-15-2018 05:51

Re: Problema Compile bio_zclass_rage
 
It does not affect them if I delete that line!!?

Fuck For Fun 12-15-2018 07:09

Re: Problema Compile bio_zclass_rage
 
Quote:

Originally Posted by DRYincing (Post 2629166)
It does not affect them if I delete that line!!?

Quote:

undefined symbol "DATA_MODELINDEX"


All times are GMT -4. The time now is 07:38.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.