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-   -   Problem Compile bio_zclass_light (https://forums.alliedmods.net/showthread.php?t=312735)

DRYincing 12-14-2018 11:54

Problem Compile bio_zclass_light
 
ERROR:

HTML Code:

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for http://www.Freakz.ro / amx.freakz.ro

include_183/ham_const.inc(1859) : warning 200: symbol "Ham_DOD_Weapon_PlayerIsWaterSni" is truncated to 31 characters
include_183/ham_const.inc(2628) : warning 200: symbol "Ham_ESF_Weapon_HolsterWhenMelee" is truncated to 31 characters
include_183/ham_const.inc(2697) : warning 200: symbol "Ham_NS_EffectivePlayerClassChan" is truncated to 31 characters
include_183/ham_const.inc(2802) : warning 200: symbol "Ham_NS_Weapon_GetWeaponPrimeTim" is truncated to 31 characters
include_183/ham_const.inc(2826) : warning 200: symbol "Ham_NS_Weapon_GetIsWeaponPrimin" is truncated to 31 characters
include_183/ham_const.inc(3271) : warning 200: symbol "Ham_SC_CheckAndApplyGenericAtta" is truncated to 31 characters
include_183/ham_const.inc(3320) : warning 200: symbol "Ham_SC_Player_MenuInputPerforme" is truncated to 31 characters
include_183/ham_const.inc(3416) : warning 200: symbol "Ham_SC_Player_TimeToStartNextVo" is truncated to 31 characters
include_183/ham_const.inc(3448) : warning 200: symbol "Ham_SC_Player_DisableCollisionW" is truncated to 31 characters
include_183/ham_const.inc(3456) : warning 200: symbol "Ham_SC_Player_EnableCollisionWi" is truncated to 31 characters
include_183/ham_const.inc(3530) : warning 200: symbol "Ham_SC_Weapon_PrecacheCustomMod" is truncated to 31 characters
include_183/ham_const.inc(3631) : warning 200: symbol "Ham_TFC_Weapon_GetNextAttackDel" is truncated to 31 characters
include_183/ham_const.inc(3699) : warning 200: symbol "Ham_OPF_MySquadTalkMonsterPoint" is truncated to 31 characters
bio_zclass_light.sma(89) : error 017: undefined symbol "DATA_MODELINDEX"
bio_zclass_light.sma(89) : warning 215: expression has no effect
bio_zclass_light.sma(89) : error 001: expected token: ";", but found ")"
bio_zclass_light.sma(89) : error 029: invalid expression, assumed zero
bio_zclass_light.sma(89) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.
Done.


SURSA

HTML Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <biohazard>

#define PLUGIN "[Bio] Class: Light"
#define VERSION "1.0"
#define AUTHOR "Dias" // Original: SonTung0

#define D_ZOMBIE_NAME "Light Zombie"
#define D_ZOMBIE_DESC "[G] -> Tang Hinh"
#define D_PLAYER_MODEL "models/player/speed_zombi_origin/speed_zombi_origin.mdl"
#define D_CLAWS "models/biohazard/v_knife_speed_zombi.mdl"
#define D_CLAWS_INVISIBLE "models/biohazard/v_knife_speed_zombi_invisible.mdl"

new g_zclass_light

new cvar_invisible_time, cvar_invisible_timewait, cvar_invisible_dmg
new cvar_invisible_speed, cvar_invisible_gravity, cvar_invisible_alpha

new const zombie_sound_invisible[] = "biohazard/zombi_pressure_female.wav"

new g_invisible[33], g_invisible_wait[33]

// Task offsets
enum (+= 100)
{
  TASK_INVISIBLE = 2000,
  TASK_WAIT_INVISIBLE,
  TASK_BOT_USE_SKILL
}
// IDs inside tasks
#define ID_INVISIBLE (taskid - TASK_INVISIBLE)
#define ID_WAIT_INVISIBLE (taskid - TASK_WAIT_INVISIBLE)
#define ID_INVISIBLE_SOUND (taskid - TASK_INVISIBLE_SOUND)
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)


public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
   
  // Events
  register_logevent("logevent_round_start",2, "1=Round_Start")
  register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  register_event("DeathMsg", "Death", "a")
  register_forward(FM_CmdStart, "fw_CmdStart")
  register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
   
  // Client Cmd
  register_clcmd("drop", "cmd_invisible")
   
  // Register Cvars
  cvar_invisible_time = register_cvar("bh_invisible_time", "10.0")
  cvar_invisible_timewait = register_cvar("bh_invisible_timewait", "10.0")
  cvar_invisible_dmg = register_cvar("bh_invisible_dmg", "250")
  cvar_invisible_speed = register_cvar("bh_invisible_speed", "295.0")
  cvar_invisible_gravity = register_cvar("bh_invisible_gravity", "0.75")
  cvar_invisible_alpha = register_cvar("bh_invisible_alpha", "1.0")
   
  // Register Class
  register_class_zombie()
}
public plugin_precache()
{
  // wpn model
  engfunc(EngFunc_PrecacheModel, D_PLAYER_MODEL)
  engfunc(EngFunc_PrecacheModel,D_CLAWS)
  engfunc(EngFunc_PrecacheModel, D_CLAWS_INVISIBLE)
  engfunc(EngFunc_PrecacheSound, zombie_sound_invisible)
}

public register_class_zombie()
{
  g_zclass_light = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)

  if(g_zclass_light != -1)
  {
      set_class_data(g_zclass_light, DATA_HEALTH, 3000.0)
      set_class_data(g_zclass_light, DATA_SPEED, 280.0)
      set_class_data(g_zclass_light, DATA_GRAVITY, 0.725)
      set_class_data(g_zclass_light, DATA_ATTACK, 1.0)
      set_class_data(g_zclass_light, DATA_HITDELAY, 1.0)
      set_class_data(g_zclass_light, DATA_HITREGENDLY, 2.0)
      set_class_data(g_zclass_light, DATA_KNOCKBACK, 1.75)
      set_class_data(g_zclass_light, DATA_DEFENCE, 0.9)
      set_class_data(g_zclass_light, DATA_HEDEFENCE, 0.8)
      set_class_data(g_zclass_light, DATA_MODELINDEX, 1.0)
      set_class_pmodel(g_zclass_light, D_PLAYER_MODEL)
      set_class_wmodel(g_zclass_light, D_CLAWS)
  }   
}

public event_infect(victim)
{
  if(is_user_zombie(victim) && get_user_class(victim) == g_zclass_light)
      client_print(victim, print_center, D_ZOMBIE_DESC)
}

public event_round_start()
{
  for (new id = 0; id < get_maxplayers(); id++)
  {
      if (!is_user_connected(id)) continue;
     
      reset_value_player(id)
  }
}
public logevent_round_start()
{
  for (new id = 0; id < get_maxplayers(); id++)
  {
      if (!is_user_connected(id)) continue;
      if (is_user_bot(id))
      {
        if (task_exists(id+TASK_BOT_USE_SKILL)) remove_task(id+TASK_BOT_USE_SKILL)
        set_task(float(random_num(5,15)), "bot_use_skill", id+TASK_BOT_USE_SKILL)
      }
  }
}
public Death()
{
  new victim = read_data(2)
  reset_value_player(victim)
}
public client_connect(id)
{
  reset_value_player(id)
}
public client_disconnect(id)
{
  reset_value_player(id)
}
reset_value_player(id)
{
  if (task_exists(id+TASK_INVISIBLE)) remove_task(id+TASK_INVISIBLE)
  if (task_exists(id+TASK_WAIT_INVISIBLE)) remove_task(id+TASK_WAIT_INVISIBLE)
  if (task_exists(id+TASK_BOT_USE_SKILL)) remove_task(id+TASK_BOT_USE_SKILL)

  g_invisible[id] = 0
  g_invisible_wait[id] = 0
}

// bot use skill
public bot_use_skill(taskid)
{
  new id = ID_BOT_USE_SKILL
  if (!is_user_bot(id)) return;

  cmd_invisible(id)
  if (task_exists(taskid)) remove_task(taskid)
  set_task(float(random_num(5,15)), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}

// #################### INVISIBLE PUBLIC ####################
// cmd invisible
public cmd_invisible(id)
{
  if (!is_user_alive(id)) return PLUGIN_CONTINUE

  new health = get_user_health(id) - get_pcvar_num(cvar_invisible_dmg)
  if (is_user_zombie(id) && get_user_class(id) == g_zclass_light && health >
0 && !g_invisible[id] && !g_invisible_wait[id])
  {
      // set invisible
      g_invisible[id] = 1
      set_wpnmodel(id)
     
      // set task
      if (task_exists(id+TASK_INVISIBLE)) remove_task(id+TASK_INVISIBLE)
      set_task(get_pcvar_float(cvar_invisible_time), "RemoveInvisible", id+TASK_INVISIBLE)
     
      // set health when invisible
      fm_set_user_health(id, health)
     
      // play sound
      PlayEmitSound(id, zombie_sound_invisible)

      // send msg
      new buffer[64]
      formatex(buffer, sizeof(buffer), "^x04[Bio] ^x01You are ^x03Invisible. ^x01You will Visible After %i seconds", fnFloatToNum(get_pcvar_float(cvar_invisible_time)))
     
      color_saytext(id, buffer)
     
      return PLUGIN_HANDLED
  }
   
  return PLUGIN_CONTINUE
}

public RemoveInvisible(taskid)
{
  new id = ID_INVISIBLE
   
  // remove invisible
  g_invisible[id] = 0
  set_wpnmodel(id)
  fm_set_rendering(id)
  if (task_exists(taskid)) remove_task(taskid)
   
  // send msg
  color_saytext(id, "^x04[Bio] ^x01You have been ^x03Visible")

  // set speed & gravity
  set_pev(id, pev_maxspeed, get_class_data(g_zclass_light, DATA_SPEED))
  set_pev(id, pev_gravity, get_class_data(g_zclass_light, DATA_GRAVITY))
   
  // set time wait
  g_invisible_wait[id] = 1
  if (task_exists(id+TASK_WAIT_INVISIBLE)) remove_task(id+TASK_WAIT_INVISIBLE)
  set_task(get_pcvar_float(cvar_invisible_timewait), "RemoveWaitInvisible", id+TASK_WAIT_INVISIBLE)
}
public RemoveWaitInvisible(taskid)
{
  new id = ID_WAIT_INVISIBLE
  g_invisible_wait[id] = 0
  if (task_exists(taskid)) remove_task(taskid)
}
public fw_CmdStart(id, uc_handle, seed)
{
  if (!is_user_alive(id)) return;
   
  if (is_user_zombie(id) && get_user_class(id) == g_zclass_light)
  {
      // check invisible
      if (g_invisible[id] && !g_invisible_wait[id])
      {
        // set invisible
        new Float:velocity[3], velo, alpha
        pev(id, pev_velocity, velocity)
        velo = sqroot(floatround(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2]))/10
        alpha = floatround(float(velo)*get_pcvar_num(cvar_invisible_alpha))
        fm_set_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha, alpha)   
      }

  }

  return;
}
// set speed
public fw_PlayerPreThink(id)
{
  if (!is_user_alive(id)) return;
   
  if (is_user_zombie(id) && get_user_class(id) == g_zclass_light && g_invisible[id])
  {
      // set gravity speed when invisible
      set_pev(id, pev_maxspeed, get_pcvar_float(cvar_invisible_speed))
      set_pev(id, pev_gravity, get_pcvar_float(cvar_invisible_gravity))
  }
}
set_wpnmodel(id)
{
  if (!is_user_alive(id)) return;
   
  // set model wpn invisible
  if (get_user_weapon(id) == CSW_KNIFE)
  {
      if (g_invisible[id]) set_pev(id, pev_viewmodel2, D_CLAWS_INVISIBLE)
      else set_pev(id, pev_viewmodel2, D_CLAWS)
  }
   
}
PlayEmitSound(id, const sound[])
{
  emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
  new Float:RenderColor[3];
  RenderColor[0] = float(r);
  RenderColor[1] = float(g);
  RenderColor[2] = float(b);

  set_pev(entity, pev_renderfx, fx);
  set_pev(entity, pev_rendercolor, RenderColor);
  set_pev(entity, pev_rendermode, render);
  set_pev(entity, pev_renderamt, float(amount));

  return 1;
}
fnFloatToNum(Float:floatn)
{
  new str[64], num
  float_to_str(floatn, str, 63)
  num = str_to_num(str)
   
  return num
}
fm_set_user_health(id, health)
{
  (health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

color_saytext(player, const message[], any:...)
{
  new text[301]
  format(text, 300, "%s", message)

  new dest
  if (player) dest = MSG_ONE
  else dest = MSG_ALL
   
  message_begin(dest, get_user_msgid("SayText"), {0,0,0}, player)
  write_byte(1)
  write_string(check_text(text))
  return message_end()
}

check_text(text1[])
{
  new text[301]
  format(text, 300, "%s", text1)
  replace(text, 300, "/g", "^x04")
  replace(text, 300, "/r", "^x03")
  replace(text, 300, "/y", "^x01")
  return text
}


Fuck For Fun 12-14-2018 13:25

Re: Problem Compile bio_zclass_light
 
Quote:

AMX Mod X Compiler 1.8.3-manual
Try another web compiler..

DRYincing 12-14-2018 13:48

Re: Problem Compile bio_zclass_light
 
I tried

Fuck For Fun 12-14-2018 14:15

Re: Problem Compile bio_zclass_light
 
Quote:

Originally Posted by DRYincing (Post 2629036)
I tried

Try another web compiler and show error.
https://cs-amx.fr/webcomp/

DRYincing 12-14-2018 14:18

Re: Problem Compile bio_zclass_light
 
HTML Code:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

bio_zclass_light.sma(89) : error 017: undefined symbol "DATA_MODELINDEX"
bio_zclass_light.sma(89) : warning 215: expression has no effect
bio_zclass_light.sma(89) : error 001: expected token: ";", but found ")"
bio_zclass_light.sma(89) : error 029: invalid expression, assumed zero
bio_zclass_light.sma(89) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.


ERROR: Your plugin failed to compile, see above.


Fuck For Fun 12-14-2018 17:07

Re: Problem Compile bio_zclass_light
 
Quote:

Originally Posted by DRYincing (Post 2629052)
HTML Code:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

bio_zclass_light.sma(89) : error 017: undefined symbol "DATA_MODELINDEX"
bio_zclass_light.sma(89) : warning 215: expression has no effect
bio_zclass_light.sma(89) : error 001: expected token: ";", but found ")"
bio_zclass_light.sma(89) : error 029: invalid expression, assumed zero
bio_zclass_light.sma(89) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.


ERROR: Your plugin failed to compile, see above.


Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <biohazard>

#define PLUGIN "[Bio] Class: Light"
#define VERSION "1.0"
#define AUTHOR "Dias" // Original: SonTung0

#define D_ZOMBIE_NAME "Light Zombie"
#define D_ZOMBIE_DESC "[G] -> Tang Hinh"
#define D_PLAYER_MODEL "models/player/speed_zombi_origin/speed_zombi_origin.mdl"
#define D_CLAWS "models/biohazard/v_knife_speed_zombi.mdl"
#define D_CLAWS_INVISIBLE "models/biohazard/v_knife_speed_zombi_invisible.mdl"

new g_zclass_light

new cvar_invisible_time, cvar_invisible_timewait, cvar_invisible_dmg
new cvar_invisible_speed, cvar_invisible_gravity, cvar_invisible_alpha

new const zombie_sound_invisible[] = "biohazard/zombi_pressure_female.wav"

new g_invisible[33], g_invisible_wait[33]

// Task offsets
enum (+= 100)
{
  TASK_INVISIBLE = 2000,
  TASK_WAIT_INVISIBLE,
  TASK_BOT_USE_SKILL
}
// IDs inside tasks
#define ID_INVISIBLE (taskid - TASK_INVISIBLE)
#define ID_WAIT_INVISIBLE (taskid - TASK_WAIT_INVISIBLE)
#define ID_INVISIBLE_SOUND (taskid - TASK_INVISIBLE_SOUND)
#define ID_BOT_USE_SKILL (taskid - TASK_BOT_USE_SKILL)


public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
   
  // Events
  register_logevent("logevent_round_start",2, "1=Round_Start")
  register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  register_event("DeathMsg", "Death", "a")
  register_forward(FM_CmdStart, "fw_CmdStart")
  register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
   
  // Client Cmd
  register_clcmd("drop", "cmd_invisible")
   
  // Register Cvars
  cvar_invisible_time = register_cvar("bh_invisible_time", "10.0")
  cvar_invisible_timewait = register_cvar("bh_invisible_timewait", "10.0")
  cvar_invisible_dmg = register_cvar("bh_invisible_dmg", "250")
  cvar_invisible_speed = register_cvar("bh_invisible_speed", "295.0")
  cvar_invisible_gravity = register_cvar("bh_invisible_gravity", "0.75")
  cvar_invisible_alpha = register_cvar("bh_invisible_alpha", "1.0")
   
  // Register Class
  register_class_zombie()
}
public plugin_precache()
{
  // wpn model
  engfunc(EngFunc_PrecacheModel, D_PLAYER_MODEL)
  engfunc(EngFunc_PrecacheModel,D_CLAWS)
  engfunc(EngFunc_PrecacheModel, D_CLAWS_INVISIBLE)
  engfunc(EngFunc_PrecacheSound, zombie_sound_invisible)
}

public register_class_zombie()
{
  g_zclass_light = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)

  if(g_zclass_light != -1)
  {
      set_class_data(g_zclass_light, DATA_HEALTH, 3000.0)
      set_class_data(g_zclass_light, DATA_SPEED, 280.0)
      set_class_data(g_zclass_light, DATA_GRAVITY, 0.725)
      set_class_data(g_zclass_light, DATA_ATTACK, 1.0)
      set_class_data(g_zclass_light, DATA_HITDELAY, 1.0)
      set_class_data(g_zclass_light, DATA_HITREGENDLY, 2.0)
      set_class_data(g_zclass_light, DATA_KNOCKBACK, 1.75)
      set_class_data(g_zclass_light, DATA_DEFENCE, 0.9)
      set_class_data(g_zclass_light, DATA_HEDEFENCE, 0.8)
      //set_class_data(g_zclass_light, DATA_MODELINDEX, 1.0)  // undefined symbol
      set_class_pmodel(g_zclass_light, D_PLAYER_MODEL)
      set_class_wmodel(g_zclass_light, D_CLAWS)
  }   
}

public event_infect(victim)
{
  if(is_user_zombie(victim) && get_user_class(victim) == g_zclass_light)
      client_print(victim, print_center, D_ZOMBIE_DESC)
}

public event_round_start()
{
  for (new id = 0; id < get_maxplayers(); id++)
  {
      if (!is_user_connected(id)) continue;
     
      reset_value_player(id)
  }
}
public logevent_round_start()
{
  for (new id = 0; id < get_maxplayers(); id++)
  {
      if (!is_user_connected(id)) continue;
      if (is_user_bot(id))
      {
        if (task_exists(id+TASK_BOT_USE_SKILL)) remove_task(id+TASK_BOT_USE_SKILL)
        set_task(float(random_num(5,15)), "bot_use_skill", id+TASK_BOT_USE_SKILL)
      }
  }
}
public Death()
{
  new victim = read_data(2)
  reset_value_player(victim)
}
public client_connect(id)
{
  reset_value_player(id)
}
public client_disconnect(id)
{
  reset_value_player(id)
}
reset_value_player(id)
{
  if (task_exists(id+TASK_INVISIBLE)) remove_task(id+TASK_INVISIBLE)
  if (task_exists(id+TASK_WAIT_INVISIBLE)) remove_task(id+TASK_WAIT_INVISIBLE)
  if (task_exists(id+TASK_BOT_USE_SKILL)) remove_task(id+TASK_BOT_USE_SKILL)

  g_invisible[id] = 0
  g_invisible_wait[id] = 0
}

// bot use skill
public bot_use_skill(taskid)
{
  new id = ID_BOT_USE_SKILL
  if (!is_user_bot(id)) return;

  cmd_invisible(id)
  if (task_exists(taskid)) remove_task(taskid)
  set_task(float(random_num(5,15)), "bot_use_skill", id+TASK_BOT_USE_SKILL)
}

// #################### INVISIBLE PUBLIC ####################
// cmd invisible
public cmd_invisible(id)
{
  if (!is_user_alive(id)) return PLUGIN_CONTINUE

  new health = get_user_health(id) - get_pcvar_num(cvar_invisible_dmg)
  if (is_user_zombie(id) && get_user_class(id) == g_zclass_light && health > 0 && !g_invisible[id] && !g_invisible_wait[id])
  {
      // set invisible
      g_invisible[id] = 1
      set_wpnmodel(id)
     
      // set task
      if (task_exists(id+TASK_INVISIBLE)) remove_task(id+TASK_INVISIBLE)
      set_task(get_pcvar_float(cvar_invisible_time), "RemoveInvisible", id+TASK_INVISIBLE)
     
      // set health when invisible
      fm_set_user_health(id, health)
     
      // play sound
      PlayEmitSound(id, zombie_sound_invisible)

      // send msg
      new buffer[64]
      formatex(buffer, sizeof(buffer), "^x04[Bio] ^x01You are ^x03Invisible. ^x01You will Visible After %i seconds", fnFloatToNum(get_pcvar_float(cvar_invisible_time)))
     
      color_saytext(id, buffer)
     
      return PLUGIN_HANDLED
  }
   
  return PLUGIN_CONTINUE
}

public RemoveInvisible(taskid)
{
  new id = ID_INVISIBLE
   
  // remove invisible
  g_invisible[id] = 0
  set_wpnmodel(id)
  fm_set_rendering(id)
  if (task_exists(taskid)) remove_task(taskid)
   
  // send msg
  color_saytext(id, "^x04[Bio] ^x01You have been ^x03Visible")

  // set speed & gravity
  set_pev(id, pev_maxspeed, get_class_data(g_zclass_light, DATA_SPEED))
  set_pev(id, pev_gravity, get_class_data(g_zclass_light, DATA_GRAVITY))
   
  // set time wait
  g_invisible_wait[id] = 1
  if (task_exists(id+TASK_WAIT_INVISIBLE)) remove_task(id+TASK_WAIT_INVISIBLE)
  set_task(get_pcvar_float(cvar_invisible_timewait), "RemoveWaitInvisible", id+TASK_WAIT_INVISIBLE)
}
public RemoveWaitInvisible(taskid)
{
  new id = ID_WAIT_INVISIBLE
  g_invisible_wait[id] = 0
  if (task_exists(taskid)) remove_task(taskid)
}
public fw_CmdStart(id, uc_handle, seed)
{
  if (!is_user_alive(id)) return;
   
  if (is_user_zombie(id) && get_user_class(id) == g_zclass_light)
  {
      // check invisible
      if (g_invisible[id] && !g_invisible_wait[id])
      {
        // set invisible
        new Float:velocity[3], velo, alpha
        pev(id, pev_velocity, velocity)
        velo = sqroot(floatround(velocity[0] * velocity[0] + velocity[1] * velocity[1] + velocity[2] * velocity[2]))/10
        alpha = floatround(float(velo)*get_pcvar_num(cvar_invisible_alpha))
        fm_set_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha, alpha)   
      }

  }

  return;
}
// set speed
public fw_PlayerPreThink(id)
{
  if (!is_user_alive(id)) return;
   
  if (is_user_zombie(id) && get_user_class(id) == g_zclass_light && g_invisible[id])
  {
      // set gravity speed when invisible
      set_pev(id, pev_maxspeed, get_pcvar_float(cvar_invisible_speed))
      set_pev(id, pev_gravity, get_pcvar_float(cvar_invisible_gravity))
  }
}
set_wpnmodel(id)
{
  if (!is_user_alive(id)) return;
   
  // set model wpn invisible
  if (get_user_weapon(id) == CSW_KNIFE)
  {
      if (g_invisible[id]) set_pev(id, pev_viewmodel2, D_CLAWS_INVISIBLE)
      else set_pev(id, pev_viewmodel2, D_CLAWS)
  }
   
}
PlayEmitSound(id, const sound[])
{
  emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
  new Float:RenderColor[3];
  RenderColor[0] = float(r);
  RenderColor[1] = float(g);
  RenderColor[2] = float(b);

  set_pev(entity, pev_renderfx, fx);
  set_pev(entity, pev_rendercolor, RenderColor);
  set_pev(entity, pev_rendermode, render);
  set_pev(entity, pev_renderamt, float(amount));

  return 1;
}
fnFloatToNum(Float:floatn)
{
  new str[64], num
  float_to_str(floatn, str, 63)
  num = str_to_num(str)
   
  return num
}
fm_set_user_health(id, health)
{
  (health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}

color_saytext(player, const message[], any:...)
{
  new text[301]
  format(text, 300, "%s", message)

  new dest
  if (player) dest = MSG_ONE
  else dest = MSG_ALL
   
  message_begin(dest, get_user_msgid("SayText"), {0,0,0}, player)
  write_byte(1)
  write_string(check_text(text))
  return message_end()
}

check_text(text1[])
{
  new text[301]
  format(text, 300, "%s", text1)
  replace(text, 300, "/g", "^x04")
  replace(text, 300, "/r", "^x03")
  replace(text, 300, "/y", "^x01")
  return text
}


DRYincing 12-14-2018 18:30

Re: Problem Compile bio_zclass_light
 
Thank you! T/C


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