create thin object
hi guys...i wanna make a really thin entity (wall?) into an map...im little confused how exactly mins & maxs are used and what is the best way to this thing. so i have all necessary coordinates, but dont know the simpler (better) solution...by the sketch its easier to undestand:
https://i.imgur.com/IaER94b.jpg so RED = 2 origins which i already got orange = that wanted wall so, is there any way to connect those two origins (and make a wall like that) or i must divide their Y axis (so its green dot in pic) like its the only one origin and SOMEHOW make mins + maxs ? thanks in advance ! edit: or start origin to be first dot , and somehow make mins & maxs to the ( second_dot[ z ] + 100 ) origin edit: solved with that last option, one origin + doing maxs/mins to the next wanted position |
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