Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Cool plugin thank you.
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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If you want the name, use pev_classname. There's 0 reasons to keep this RE* specific. I don't care how easy it is to use repapi, this forum primarily supports default HLDS and in this case, it is EXTREMELY EASY to use fakemeta and other default modules. By using default amxx stuff you allow everyone to use your plugins, not just people that use rehlds/regamedll. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
I can't hear the sound of weapons firing also the handguns have no animation when shooting.
Cool plugin would be nice if it worked. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Unapproved, no changes.
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
Anyone know where I can find something similar to this?
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
I would like to use this plugin but it's not working. I was wondering if anyone knows of another similar one that is working.
I couldn't find anything in my searches. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
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Just add the weapons u want in the bitsum list. Bugsy said something about glock not properly working, no idea what isn't working, but just give some feedback if it works or not. Also i'm not sure if this will work if a player dies. |
Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
1 Attachment(s)
Found a fixed Version on some other Forum which actually worls.
It's attached to this Post - no Credit for me and i also cant help to fix anything further. |
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