AlliedModders

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-   -   Whose the weapon? [AmxModx 1.8.3 + ReAPI] (https://forums.alliedmods.net/showthread.php?t=312043)

iclassdon 03-13-2020 01:14

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Cool plugin thank you.

Espaņol

PHP Code:

[es]
WHOM = ^1recogiste el arma ^4%^1del jugador ^3%s
WHOY 
= ^1recogiste tu propio ^4%


HamletEagle 04-07-2020 08:20

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Quote:

Originally Posted by quLeryuzz (Post 2623982)
I don't think we can write without reapi. I didn't found function like ItemInfo_iId.
cs_get_user_weapon_entity came with 1.8.3, but I can't change. How else could it be?
And also
http://oi63.tinypic.com/2w69xmv.jpg
reapi is very simple to use and it has more function.

You can do it with offsets using fakemeta/hamsandwich/cstrike depending on what you want to do. If you want to get the weapon index from the entity index use either m_iId offset.
If you want the name, use pev_classname.

There's 0 reasons to keep this RE* specific. I don't care how easy it is to use repapi, this forum primarily supports default HLDS and in this case, it is EXTREMELY EASY to use fakemeta and other default modules. By using default amxx stuff you allow everyone to use your plugins, not just people that use rehlds/regamedll.

iclassdon 04-07-2020 15:13

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
I can't hear the sound of weapons firing also the handguns have no animation when shooting.

Cool plugin would be nice if it worked.

gabuch2 04-07-2020 15:21

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Quote:

Originally Posted by iclassdon (Post 2686776)
PHP Code:

WHOY = ^1recogiste el arma ^4%^1tu ^3propio 


This is wrong, this should be the correct translation for Spanish:
PHP Code:

WHOY = ^1recogiste tu propio ^4%


HamletEagle 04-18-2020 11:25

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Unapproved, no changes.

iclassdon 05-27-2020 13:34

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Anyone know where I can find something similar to this?

seypa 05-29-2020 02:51

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Quote:

Originally Posted by iclassdon (Post 2702614)
Anyone know where I can find something similar to this?

For what ?

iclassdon 05-29-2020 13:26

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
I would like to use this plugin but it's not working. I was wondering if anyone knows of another similar one that is working.

I couldn't find anything in my searches.

Napoleon_be 05-29-2020 18:22

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
Quote:

Originally Posted by iclassdon (Post 2702996)
I would like to use this plugin but it's not working. I was wondering if anyone knows of another similar one that is working.

I couldn't find anything in my searches.

You might wanna check out this code from Bugsy: https://forums.alliedmods.net/showpo...53&postcount=6

Just add the weapons u want in the bitsum list. Bugsy said something about glock not properly working, no idea what isn't working, but just give some feedback if it works or not. Also i'm not sure if this will work if a player dies.

AllMassive 12-16-2020 23:23

Re: Whose the weapon? [AmxModx 1.8.3 + ReAPI]
 
1 Attachment(s)
Found a fixed Version on some other Forum which actually worls.
It's attached to this Post - no Credit for me and i also cant help to fix anything further.


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