GATHER SYSTEM PUG Mod
GATHER SYSTEM PUG Mod |
Re: GATHER SYSTEM PUG Mod
Plugin API |
Re: GATHER SYSTEM PUG Mod
Great, I can see a perfect replacement of Automix by P1mP, which had alot bugs. I hope your's one will be much more awesome.
Well I have some questions and suggestions. As Description Says: - Match end if three player leave match. (checking three times after end). What if number gs_ammount is less than 10? For Example 6? Hence I believe another Cvar should be added, gs_leave_endmatch. Other than this, Everyone is not familiar to PUG Mod and every PUG has its different commands for it. So, you should add in game ads of commands And an motd Of Commands And What is there use? At the start of new map or when player joins (task 30 secs?) And What About adding Multi Lingual Support? + There is no command to force start. Like: .forcestart or just .start (For Admins, If Present) |
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It's always three player. Quote:
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gs_leave_endmatch Like gs_leave_endmatch, if set to 2, Match should over when there are 2 players in Team, Not 3. And If Possible Add ML Support For Skills Too + Open Translation Request Thread. I believe it would be very helpful. And all other responses are appreciated. Good Job. Really Glad to witness your PUG !!! |
Re: GATHER SYSTEM PUG Mod
the tag & score is effed up
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Can you give more details? |
Re: GATHER SYSTEM PUG Mod
didnt test it but i like these automated plugins, gj :)
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Re: GATHER SYSTEM PUG Mod
UPDATE POST #2 with Plugin API and two plugin examples!
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when anyone trying to type something in chat - its shows - s1 : s2 [its shows the tag and alse perfectly but its doesn't show the msg u write] best regards Sababa. |
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I suggest u to add cmd to the admin options also I suggest u to add a hud saying [Warming Up] while the match isn't start yet and I didn't saw an option to show the players rank like /rank on the plugin .. u should add it it will be more easy to access and show the rank menu [Tag system] after the match end players still has the tag Team A. Team B.. it will be nice if there is an auto untag after the match end/stop. Best regards Sababa. |
Re: GATHER SYSTEM PUG Mod
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Code:
.ready map/cpt - Match start. Map: vote map Cpt captain voteHave .skill .rankskill .topskill. This is unnecessary, why should it be removed in the end? |
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And I believe to avoid confusions you can add a menu to PUG !!! /gathermenu and it shows admin commands to admins, player commands to players. |
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https://i.imgur.com/jXCFhkn.jpg |
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its necessary because if some player stay for 2 gameplay it will readd the tag a/b and the same player will get 2 teamtag the hud massage I mean - while the players got the auto-respawn , there will be in the center of the screen hud msg that's says [WarmUp Round] of something like that until the pug start. |
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i try your plugin and like it so much but i found two erros which force my cs1.6 server shutdown
1) Error is regarding skillpoints.sma Quote:
2) 2nd Error forces my server shutting down Quote:
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Re: GATHER SYSTEM PUG Mod
While compiling it has some problem when changing to MAX_PLAYERS 32.
Using latest AMXX 1.8.3 Code:
menu.sma(208) : error 047: array sizes do not match, or destination array is too smallCode:
get_players(g_iPlayers, g_iNum, "h");Code:
menu.sma(23) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYERS"Resolution: I replace MAX_PLAYERS with MAXP_LAYERS and no error, but when i use the normal CHAT at "Y" and write something it say "s1 - s2" "s1-s2" whats the problem? Also disabled the chat prefix and style but same ? Just to add i have ChatFix.amxx at top of the plugins and still same s1-s2 |
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The plugins are on top of the plugins.ini and still same problem with CHAT, when write it show s1 - s2
; Admin Base - Always one has to be activated inf-mix.amxx menu.amxx skillpoints.amxx ChatFix.amxx |
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http://www.mediafire.com/file/nm589a...odels.zip/file |
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Re: GATHER SYSTEM PUG Mod
Hello !!
Few Suggestions & Bugs Report. Quote:
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#2 You have already for that plugin. https://forums.alliedmods.net/showpo...8&postcount=14 #3 Will be added. #4 Why this? #5 You have this command. (skill, restartskill, rankskill, topskill...) #6 I tested and never have similar problem, but will be checked. #7 ... #8 Yes, bot don't skipped. If you want skip bot you must added in every get_players in code flag "c" Code:
get_players(players,num,"ch"); |
Re: GATHER SYSTEM PUG Mod
1. I had inbox you, a code.
2. OK, I will use it, but it uses chat, not HUD. 3. Will wait for update. 4. Ok, Leave it 5. It was not mentioned in main post, hence missed it. 6. We played 2 Mix yesterday & on both occasions, I had to start with .ready map even .ready cap also didn't work. (Players were 10/10 in 10 slots server). The only reason I had to change Mix Plugin. I have AMXX 1.90 [5249]. 7. ??? It would be great feature, I would love to see it in future update. 8. I will do it, but before I will wait for an update. 9. You should add stats. .(dmg, .hp) plugin too. To Do? 1., 3.,6., 7., 9.? Thanks !! |
Re: GATHER SYSTEM PUG Mod
Hello, can add commands .notready ?
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Re: GATHER SYSTEM PUG Mod
Hi there,
First of all, I'd like to thank you for bringing us this great system. I'd like some help. When I try to compile respawn.sma, score.sma, or skillpoints.sma this error appears: score.sma(13) : fatal error 100: cannot read from file: "gather" and when I try to compile gather.sma this error pops up: gather.sma(102) : fatal error 100: cannot read from file: "skillpoints". Thank you! |
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Re: GATHER SYSTEM PUG Mod
Hi guys,
I discovered a few bugs in the plugin. When the random captains are selected, and when they finish choosing their 4 other players, those players do not have their crosshair's... so, for that to appear, they have to reconnect to the server... and the match is already ongoing, so if you want to restart it, you do not have the command to do so. The players are complaining about it... Especially if the match is already started, the recoil is really bad, but in the warmup stage, everything is fine (before starting the match)... I think you need to add 3 others commands and to fix one thing: 1. the players will be ready if they type .ready or /ready individually in the chat. 2. the option of not ready, if they typed ready, and they're not ready, to have the possibility to type .notready or /notready 3. if there was an afk after the match started, the command with which an admin can use to restart the first half or the second one. 4. about the crosshair thing and there's a bit lag... Thanks. |
Re: GATHER SYSTEM PUG Mod
The name GATHER SYSTEM caught my attention and so did mirror damage. Coop plugin is in my works and that mirror damage was concept I have been toying with for decades. It sounds like you perfected it reading the description. That means you like the idea of poetic justice! Awesome sauce. Will need to check your plugin like as in play it and have fun. There is way more to life than be uptight about code but clean code does not crash and it expands the mind. Crosshair bug should be a cinch.
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@EdmondN1 @GoRiLliAz
Which amxx version are you using? What plugins do you use on the server? Maybe other plugins get conflict with gather.amxx and make bug. |
Re: GATHER SYSTEM PUG Mod
amx 1.8.3 and amxmodx base no more
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Maybe player don't join on team before start captain selection? That could happen if they were in the spectator. |
Re: GATHER SYSTEM PUG Mod
AMXX is backwards compatible. This means that plugins made on older versions should and will always work on newer AMXX versions. The problem may be that you're using an outdated 1.8.3 build that has bugs - you should update to 1.9 which is the latest dev-build. If the problem is still occuring in 1.9 and you're 100% sure that it doesn't happen in 1.8.2, it should be reported to AMXX devs ASAP.
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Re: GATHER SYSTEM PUG Mod
Now i use this version https://forums.alliedmods.net/showthread.php?t=217539 for gather plugins and its work perfectly with my version amxmodx 1.8.3 5154
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