[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
RNGFix
This plugin fixes a number of physics bugs that show up in movement-based game modes like bhop and surf. These issues are related in that they all appear to happen at random – as far as a human player can tell. Another plugin, Slope Landing Fix (Slopefix), fixes the first of these issues (downhill inclines) and is seen as a necessity for both bhop and surf. RNGFix follows the spirit of this plugin by expanding on it with fixes for many more pseudo-random bugs. Nothing this plugin does is impossible otherwise – it just keeps random chance from mattering. https://i.imgur.com/YYm16Qh.png Fixes Downhill Inclines More Info Once again, all of these issues have random behavior that is effectively beyond the player's control. They are not literally random -- you can simulate the same scenario repeatedly with the same initial conditions and get the same result -- but the scale at which the initial conditions make a difference is imperceptible to the player. Think of it like when you roll a pair of dice on a table: you could take a very powerful supercomputer and simulate the dice after they leave your hand and know ahead of time how they will end up, but for all intents and purposes we consider rolling dice to be "random" because the slightest, even imperceptible change in initial conditions can alter the results unpredicably. Settings The fixes can be disabled individually by setting the following cvars to "0" in this plugin's cfg file. All are enabled by default. Dependencies
Special Thanks Mev and Blacky - For creating the original Slopefix Version History 1.0.0 - Initial release Packages Source |
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
This guy just saved bhop.
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
Thanks, looks promising!
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
Plugin of the year, without a doubt.
Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine. |
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
"Edge bugs"
This fix causes the player to always be able to jump in this scenario. What if you edge bug on a trigger? |
Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
:o :bacon!:
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
good stuff
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Very nice!
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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Who does not want to install SM 1.10 , you can install the modified sdktools with the missing natives. The extension was tested only on linux . Thank him for his help https://forums.alliedmods.net/member.php?u=242083
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
I get this when launching my lan server. I have dhooks 2.2 installed as well.
[SM] Unable to load plugin "fixes\rngfix.smx": Native "TR_EnumerateEntitiesHull" was not found |
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Awesome !!!
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
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anyway great plugin will have to try it! :bacon!::bacon!: |
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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just use lastest sourcemod sdk Recompile cmd fix source code https://forums.alliedmods.net/showthread.php?t=288733 compile:(vs 2017) note:possible request latest metamod >= git1116 |
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
The plugin has been updated to account for speed-stopping teleport hubs, which do actually mean to stop your speed and thus the telehop fix should not be applied to them. If the player is teleported but also teleported the previous tick (i.e. into a teleport hub) then the telehop fix will not be applied.
Download |
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
On some maps Telehop fix bugging players, players cant moving and jumping
Next bug i set rngfix_telehop and rngfix_stairs to 0 when compile and add this cvars to server.cfg and set to 0 but on every start map this cvars set to 1 why? |
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
I'm going to need a specific example or a video or something before I can figure out if there is an issue. Also please make sure you are using the latest version of the plugin.
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
Just on start map all players only very slow sliding on ground...
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
I just tried surf_quark_rc on CSS and it seems fine to me. I can't really know what other plugins you have and what they are trying to do, but I can only assume that they are to blame. I made rngfix as unintrusive as I could but it's possible something else is throwing it off. I have a new version that should be out this week that might work better for you, but it might not.
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
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I also don't use the timer for bhop however, so not really sure how well it works lol. |
Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
This plugin's gamedata has been updated for CSGO's Danger Zone update. Not updating will likely result in server crashes on CSGO, so make sure you do.
https://github.com/jason-e/rngfix/releases/ |
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Hey, is there anyone who can share linux sdkhooks and sdktools with 1.10 natives and included danger zone fixes but for 1.9 sm? :) :)
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Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Server crash in latest SM 1.10.6363: https://crash.limetech.org/5fsio723xnzm
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Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
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Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
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Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Would it be possible to compile it for SM 1.9 or just work on the same 1.10?
When I try to compile the following error: Code:
//SourceMod Batch Compiler |
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
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But more importantly, this will still not run unless you need to compile a version of sdktools with the new natives, for 1.9. |
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
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Just one more thing, in case not related only to this topic, because many users choose to compile the plugins in version SM1.10, it is considered stable, in case it would not be better to use version 1.9? Have I always had this doubt, or would it just be their preference? |
Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
Im using SourceMod 1.9 and plugin is not being loaded, any ideas as of why this might be happening?
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Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
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Re: [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)
So... This just works for SourceMod 1.10? Is there any way of making it work for 1.9?
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