Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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Who does not want to install SM 1.10 , you can install the modified sdktools with the missing natives. The extension was tested only on linux . Thank him for his help https://forums.alliedmods.net/member.php?u=242083
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
I get this when launching my lan server. I have dhooks 2.2 installed as well.
[SM] Unable to load plugin "fixes\rngfix.smx": Native "TR_EnumerateEntitiesHull" was not found |
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Awesome !!!
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
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anyway great plugin will have to try it! :bacon!::bacon!: |
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
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just use lastest sourcemod sdk Recompile cmd fix source code https://forums.alliedmods.net/showthread.php?t=288733 compile:(vs 2017) note:possible request latest metamod >= git1116 |
Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
The plugin has been updated to account for speed-stopping teleport hubs, which do actually mean to stop your speed and thus the telehop fix should not be applied to them. If the player is teleported but also teleported the previous tick (i.e. into a teleport hub) then the telehop fix will not be applied.
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Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
On some maps Telehop fix bugging players, players cant moving and jumping
Next bug i set rngfix_telehop and rngfix_stairs to 0 when compile and add this cvars to server.cfg and set to 0 but on every start map this cvars set to 1 why? |
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