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-   -   [CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06) (https://forums.alliedmods.net/showthread.php?t=310825)

rio_ 09-22-2018 20:10

Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
 
Quote:

Originally Posted by sneaK (Post 2616257)
Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine.

All I know at this point is that this happens on Windows but not Linux. Beyond that I'm not sure what causes it, so I'm going to have to leave it be for now.

Samoletik1337 09-23-2018 07:23

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
1 Attachment(s)
Who does not want to install SM 1.10 , you can install the modified sdktools with the missing natives. The extension was tested only on linux . Thank him for his help https://forums.alliedmods.net/member.php?u=242083

Anthonyp2 09-23-2018 14:35

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
I get this when launching my lan server. I have dhooks 2.2 installed as well.
[SM] Unable to load plugin "fixes\rngfix.smx": Native "TR_EnumerateEntitiesHull" was not found

_GamerX 09-23-2018 14:58

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
Awesome !!!

sneaK 09-23-2018 18:01

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
Quote:

Originally Posted by Anthonyp2 (Post 2616483)
I get this when launching my lan server. I have dhooks 2.2 installed as well.
[SM] Unable to load plugin "fixes\rngfix.smx": Native "TR_EnumerateEntitiesHull" was not found

Please read the dependencies.

Quote:

Originally Posted by rio_ (Post 2616238)
Dependencies
  • SourceMod 1.10 - Build 6326 or newer - The trigger jumping fix makes use of trace functionality added to SourceMod in August 2018.


Anthonyp2 09-23-2018 18:32

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
Quote:

Originally Posted by sneaK (Post 2616519)
Please read the dependencies.

thanks. fixed it.

8guawong 09-26-2018 04:39

Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
 
Quote:

Originally Posted by sneaK (Post 2616257)
Plugin of the year, without a doubt.

Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine.

is cmdfix still required? i remember it was to prevent exploit that crashes the server but was patched by valve already

anyway great plugin will have to try it! :bacon!::bacon!:

e54385991 09-26-2018 06:32

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
2 Attachment(s)
Quote:

Originally Posted by sneaK (Post 2616257)
Plugin of the year, without a doubt.

Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine.



just use lastest sourcemod sdk Recompile cmd fix
source code https://forums.alliedmods.net/showthread.php?t=288733
compile:(vs 2017)

note:possible request latest metamod >= git1116

rio_ 10-07-2018 22:03

Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
 
The plugin has been updated to account for speed-stopping teleport hubs, which do actually mean to stop your speed and thus the telehop fix should not be applied to them. If the player is teleported but also teleported the previous tick (i.e. into a teleport hub) then the telehop fix will not be applied.

Download

_GamerX 10-13-2018 05:14

Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
 
On some maps Telehop fix bugging players, players cant moving and jumping

Next bug i set rngfix_telehop and rngfix_stairs to 0 when compile and add this cvars to server.cfg and set to 0 but on every start map this cvars set to 1 why?


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