Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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I'm having a particular tough time getting Yama for one to work without duplicates... Yama is a no go for me, tried 6 ways to Sunday to get this to work, through. |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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or Use downtown whichever downtown works seems downtown has problems as usual? (or it could be you?) Quote:
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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I'm in the middle of packing for a move, I need a nap. The thread is fine, maybe some clarification but overall is fine. Thing is, many custom maps work fine for me, e.g. Silent Hill is fine, great map btw and there are others, deadbeforedawn2_dc, Urban Fight, Warcelona (I think, I'll check again) many more, just don't get why Yama doesn't. I'm using all of Spirit_12's current updated Downtown2 (No-slots), L4DToolZ, Defib Fix and L4D2 8+ Players Bugfixes I've found that I need to have the l4d2_survivorset 2.vpk in the client /addons folder also to have unique characters in maps such as Docks etc. and this is with NOT using Identity Fix, Passing Fix nor forceset, just the aforementioned .apk and the 8playerstalkerfix.vpk (not in client /addons folder) How do we edit the .vpk's for the Mission.txt to save? I have GCFScape and I've associated the .vpks to open with it but I'm not sure as to how to edit and save within it...(nvm, grabbing authoring tools etc.) |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
You want to implement the hook directly into the plugin with Dhooks? I can easily create a little snippet for you, if you want to remove the reliance on L4Downtown2.
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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So, I used Authoring tools, extracted root l4d_yama.vpk files to outside temp folder, edited the Yama.txt missions file to ["survivor_set" "2"]then saved, repacked using vpk.exe and now have all 8 survivors... http://i306.photobucket.com/albums/n...5-37-04-94.png I don't have Character Manager loaded yet. I'm not sure what would be easier, edit all of the custom maps that need it or add the appropriate entries to your existing Survivor set 2 .vpk assuming that's possible. |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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Sure that would be nice, i thought about using dhooks for it, but i don't use downtown just vpk :P That would be easier for people to install! For me 8 survivors i only use survivor_set 2 because it stops the clone bugs ect ->GetNamedSurvivor()// silvers said. something like that for the !zoey !coach targeting that the witch charger ect use to trigger stuff :P |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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I'll post the code tonight. |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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looking forward to what you both come up with. |
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