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-   -   [L4D2]Character_manager (1.4.1 - 22/09/2019 ) (https://forums.alliedmods.net/showthread.php?t=309601)

jking 08-22-2018 12:28

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Lux (Post 2611593)
Ill add abit more info regarding other addons

copy that, but just so I'm clear the Survivor Set 2 .apk is server side only correct?

I'm having a particular tough time getting Yama for one to work without duplicates...

Yama is a no go for me, tried 6 ways to Sunday to get this to work, through.

Lux 08-22-2018 13:40

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by jking (Post 2611609)
copy that, but just so I'm clear the Survivor Set 2 .apk is server side only correct?

I'm having a particular tough time getting Yama for one to work without duplicates...

Yea it ONLY works for valve maps(attached .vpk NOT .apk) you will have to update your own vpk's with survivor_set 2
or
Use downtown whichever downtown works seems downtown has problems as usual? (or it could be you?)


Quote:

Originally Posted by Lux (Post 2607394)
A simple plugin that sets bots to least used survivor character when spawned from(0-7).

Code:

Few notes:
This plugin assumes you are using "survivor_set" "2" and will not workaround if not 2.
however you don't have to it just wont work correctly.

or
Optional Setting survivor_set 2 with vpk
I'v included vpk(7z attachment) for all valve maps that sets the "survivor_set" to "2"
"addons/optional"

Note for custom maps requires you to edit the mission.txt in each custom map vpk files to change "survivor_set" "2" (this is not required if you use forceset plugin)
Restart server once installed.


I will update main thread again to more clear

jking 08-22-2018 14:35

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Lux (Post 2611620)
Yea it ONLY works for valve maps(attached .vpk NOT .apk) you will have to update your own vpk's with survivor_set 2
or
Use downtown whichever downtown works seems downtown has problems as usual? (or it could be you?)




I will update main thread again to more clear

jeez did I actually say .apk? where's my head today :oops: I was working with android files (.apks) the other day.
I'm in the middle of packing for a move, I need a nap. The thread is fine, maybe some clarification but overall is fine. Thing is, many custom maps work fine for me, e.g. Silent Hill is fine, great map btw and there are others, deadbeforedawn2_dc, Urban Fight, Warcelona (I think, I'll check again) many more, just don't get why Yama doesn't.

I'm using all of Spirit_12's current updated Downtown2 (No-slots), L4DToolZ, Defib Fix and L4D2 8+ Players Bugfixes

I've found that I need to have the l4d2_survivorset 2.vpk in the client /addons folder also to have unique characters in maps such as Docks etc. and this is with NOT using Identity Fix, Passing Fix nor forceset, just the aforementioned .apk and the 8playerstalkerfix.vpk (not in client /addons folder)

How do we edit the .vpk's for the Mission.txt to save? I have GCFScape and I've associated the .vpks to open with it but I'm not sure as to how to edit and save within it...(nvm, grabbing authoring tools etc.)

Spirit_12 08-22-2018 17:31

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
You want to implement the hook directly into the plugin with Dhooks? I can easily create a little snippet for you, if you want to remove the reliance on L4Downtown2.

jking 08-22-2018 17:46

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Spirit_12 (Post 2611655)
You want to implement the hook directly into the plugin with Dhooks? I can easily create a little snippet for you, if you want to remove the reliance on L4Downtown2.

would that be easier than what I did below? I'll PM you later this eve if that works...

So, I used Authoring tools, extracted root l4d_yama.vpk files to outside temp folder, edited the Yama.txt missions file to ["survivor_set" "2"]then saved, repacked using vpk.exe and now have all 8 survivors...

http://i306.photobucket.com/albums/n...5-37-04-94.png

I don't have Character Manager loaded yet. I'm not sure what would be easier, edit all of the custom maps that need it or add the appropriate entries to your existing Survivor set 2 .vpk assuming that's possible.

Lux 08-22-2018 18:39

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Spirit_12 (Post 2611655)
You want to implement the hook directly into the plugin with Dhooks? I can easily create a little snippet for you, if you want to remove the reliance on L4Downtown2.

:shock:

Spirit_12 08-22-2018 19:14

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by jking (Post 2611660)
would that be easier than what I did below? I'll PM you later this eve if that works...

My message was for Lux.

Quote:

Originally Posted by Lux (Post 2611672)
:shock:

I have that effect on people.

Lux 08-22-2018 19:53

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Spirit_12 (Post 2611679)
My message was for Lux.



I have that effect on people.


Sure that would be nice, i thought about using dhooks for it, but i don't use downtown just vpk :P
That would be easier for people to install!

For me 8 survivors i only use survivor_set 2 because it stops the clone bugs ect

->GetNamedSurvivor()// silvers said. something like that for the !zoey !coach
targeting that the witch charger ect use to trigger stuff :P

Spirit_12 08-22-2018 20:09

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Lux (Post 2611684)
Sure that would be nice, i thought about using dhooks for it, but i don't use downtown just vpk :P

vpk method would not work for me. I run way too many custom maps to edit each and every one of them. That's the reason I don't like to hardcode stuff, as I want people to play more custom maps.

I'll post the code tonight.

jking 08-22-2018 20:20

Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
 
Quote:

Originally Posted by Spirit_12 (Post 2611679)
My message was for Lux.

you never specified but I should've figured...

Quote:

Originally Posted by Spirit_12 (Post 2611687)
vpk method would not work for me. I run way too many custom maps to edit each and every one of them...
I'll

actually unless you have a s**t ton of maps doesn't take long at all...

looking forward to what you both come up with.


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