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-   -   [L4D2]Character_manager (1.4.1 - 22/09/2019 ) (https://forums.alliedmods.net/showthread.php?t=309601)

Iizuka07 02-07-2024 22:37

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by cravenge (Post 2817606)
Not really, the custom gamedata needs to be removed since the same update has been pushed for the client.

My bad seems they've fixed it, at first the game crashes once the update was made, even after the custom gamedata was removed. I've just opened the game just recently and its now fine without crashes anymore.

magicboyman2021 02-08-2024 00:14

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by Iizuka07 (Post 2817604)
Game has crashed again despite having the custom gamedata, looks like the plugin now really needs to be updated

It seems you disabled auto update of sourcemod. My sm is auto updated new offsets.

Iizuka07 02-08-2024 00:29

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by magicboyman2021 (Post 2817631)
It seems you disabled auto update of sourcemod. My sm is auto updated new offsets.

I didn't disabled the autoupdate, last night at 3AM when the update hit, the game crashed instantly and even when I removed the custom gamedata it still crashes. I was in under the impression that maybe the plugin now needs to be updated but scratch that. Later this morning, I started to boot the game again and loaded everything just fine and no more crashes. Seems like there's another under the radar fix going on when I was asleep. :)

magicboyman2021 02-08-2024 01:01

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by Iizuka07 (Post 2817633)
I didn't disabled the autoupdate, last night at 3AM when the update hit, the game crashed instantly and even when I removed the custom gamedata it still crashes. I was in under the impression that maybe the plugin now needs to be updated but scratch that. Later this morning, I started to boot the game again and loaded everything just fine and no more crashes. Seems like there's another under the radar fix going on when I was asleep. :)

When server updated to 9215 build, it's crashes, but i reverted back to 8934 build. I didn't knew why at 8934 crashes, because sm is auto updated new offsets for new 9215 build and I updated to that new again and no longer crashes.

Iizuka07 02-08-2024 01:16

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by magicboyman2021 (Post 2817636)
When server updated to 9215 build, it's crashes, but i reverted back to 8934 build. I didn't knew why at 8934 crashes, because sm is auto updated new offsets for new 9215 build and I updated to that new again and no longer crashes.

It seems there's a delay of some sort, but its all fine now that its sorted itself out.

Shadowysn 02-08-2024 03:11

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by Iizuka07 (Post 2817638)
It seems there's a delay of some sort, but its all fine now that its sorted itself out.

My only inexperienced guess is that the server was still using the old offsets before Sourcemod had a chance to update with new offsets, so the first server load would crash but later loads work fine.
BUT that doesn't explain how Iizuka07 would crash if their offsets were already up-to-date with the dedicated server update before.
Very strange.

magicboyman2021 02-10-2024 06:34

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by xcd222 (Post 2817433)
Looking forward to it!

To fix arms and icons for local server hoster, I used this plugin Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There I opened file data/l4d_info_editor_mission.cfg and I put "survivor_set" "2" on the "all" block and it's works for local server hoster. With my plugin makes L4D2 arms and icons for everyone.

Iizuka07 02-10-2024 10:20

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by magicboyman2021 (Post 2817820)
To fix arms and icons for local server hoster, I used this plugin Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There I opened file data/l4d_info_editor_mission.cfg and I put "survivor_set" "2" on the "all" block and it's works for local server hoster. With my plugin makes L4D2 arms and icons for everyone.

Just pairing Character Manager with Mission Info Editor is enough since the Character Manager plugin has already an identity fix enabled on it hence the icons and hands problem are already fixed by it. I've been using it since 2019 until now.

xcd222 02-10-2024 12:30

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by magicboyman2021 (Post 2817820)
To fix arms and icons for local server hoster, I used this plugin Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There I opened file data/l4d_info_editor_mission.cfg and I put "survivor_set" "2" on the "all" block and it's works for local server hoster. With my plugin makes L4D2 arms and icons for everyone.


Quote:

Originally Posted by Iizuka07 (Post 2817840)
Just pairing Character Manager with Mission Info Editor is enough since the Character Manager plugin has already an identity fix enabled on it hence the icons and hands problem are already fixed by it. I've been using it since 2019 until now.

Yeah what Iizuka07 said is correct, even without your plugin the mission info editor of Silvers turns the campaign to survivor set 2 and of course corrects the arms, icon and survivor name issue. My expectation for your plugin is that even if l4d_info_editor_mission.cfg = 1, the arms, name and icon shouldn't bug out.

king kong 03-22-2024 16:02

Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )
 
Quote:

Originally Posted by magicboyman2021 (Post 2817396)
Okay, I share my plugin.

There cvar sm_handfix_enable to enable or disable plugin.

This plugin makes L4D2 survivors hands and icons in L4D1 campaigns and fixes wrong names above heads of bots. But there's file l4d1maps.txt in data folder with listed l4d1 map names, where should plugin to work.

This plugin replicates mp_gamemode cvar value to "shootzones" of joined players and replicates back to actual game mode in few seconds, but doesn't change server's value.

This plugin is disabled in Versus, Scavenge and their mutation modes.

To fix arms and icons for local server hoster, use this plugin - Mission and Weapons - Info Editor.

https://forums.alliedmods.net/showthread.php?p=2614626

There open the file data/l4d_info_editor_mission.cfg and put "survivor_set" "2" on the "all" block and it's works for local server hoster. Using Hand fix with this plugin together makes L4D2 arms and icons for everyone.

L 03/19/2024 - 19:51:32: SourceMod error session started
L 03/19/2024 - 19:51:32: Info (map "c11m2_offices") (file "c:\program files (x86)\steamcmd\l4d2sv\left4dead2\addons\sourc emod\logs\errors_20240319.log")
L 03/19/2024 - 19:51:32: [SM] Exception reported: Client 2 is fake and cannot be targeted
L 03/19/2024 - 19:51:32: [SM] Blaming: survivor fixes\l4d2_fixhandsinl4d1.smx
L 03/19/2024 - 19:51:32: [SM] Call stack trace:
L 03/19/2024 - 19:51:32: [SM] [0] SendConVarValue
L 03/19/2024 - 19:51:32: [SM] [1] Line 90, l4d2_fixhandsinl4d1.sp::RestoreGameMode
L 03/19/2024 - 19:53:32: Error log file session closed.
L 03/19/2024 - 19:56:32: SourceMod error session started
L 03/19/2024 - 19:56:32: Info (map "c11m3_garage") (file "c:\program files (x86)\steamcmd\l4d2sv\left4dead2\addons\sourc emod\logs\errors_20240319.log")
L 03/19/2024 - 19:56:32: [SM] Exception reported: Client 8 is fake and cannot be targeted
L 03/19/2024 - 19:56:33: [SM] Blaming: survivor fixes\l4d2_fixhandsinl4d1.smx
L 03/19/2024 - 19:56:33: [SM] Call stack trace:
L 03/19/2024 - 19:56:33: [SM] [0] SendConVarValue
L 03/19/2024 - 19:56:33: [SM] [1] Line 90, l4d2_fixhandsinl4d1.sp::RestoreGameMode
L 03/19/2024 - 20:11:14: Error log file session closed.


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