Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
Updated to 1.1.1
Added extra check for adawong naming seems to fail somehow :O |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
So, my current updated list is below but I've found that using forceset along with current Downtown2 as is described in the first option, does not work for me, it causes duplicates, probably due to forceset being outdated. However, using the .apk file in the 2nd option DOES work.
Code:
sm plugins list |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
The downtown in the post is currently maintained by spirit12, most other forks are not.
Downtown may fail in the future however vpk should never fail unless you have addons that change the same file causing conflicts. |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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Besure to send any error logs and console logs with errors regarding that. |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
Not sure what happened, but the latest L4D2 client update seems top have messed things up again, I'm back to getting duplicates, not sure what to make of it.
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Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
Still works fine for me no idea how a clientupdate can do that?
Have you let gamedata of sourcemod update? dunno if there was any changes needed https://media3.giphy.com/media/13Qumr2SLqrl5e/giphy.gif |
Re: [L4D2]Character_manager (1.1.1 - 14/08/2018 )
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