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-   -   Help - zp_buymenu small code fix (https://forums.alliedmods.net/showthread.php?t=309494)

plazma 07-28-2018 05:54

Help - zp_buymenu small code fix
 
Error:
Code:

07/28/2018 - 10:41:12: Start of error session.
L 07/28/2018 - 10:41:12: Info (map "zm_fdust2x2") (file "addons/amxmodx/logs/error_20180728.log")
L 07/28/2018 - 10:41:12: [ZE] Invalid extra item id (-1)
L 07/28/2018 - 10:41:12: [AMXX] Run time error 10 (plugin "zp_buymenu.amxx") (native "zp_force_buy_extra_item") - debug not enabled!
L 07/28/2018 - 10:41:12: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 07/28/2018 - 10:41:59: [ZE] Invalid extra item id (-1)
L 07/28/2018 - 10:41:59: [AMXX] Run time error 10 (plugin "zp_buymenu.amxx") (native "zp_force_buy_extra_item") - debug not enabled!

Source:
PHP Code:

stock ItemGive_Post(const id, const category, const item) {
    if(
category == KNIFE && HasKnife[id][item]) {
        
zp_force_buy_extra_item(idzp_get_extra_item_id(ItemTodo[category][item]), true)
        return 
PLUGIN_CONTINUE;
    }
    if(
get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item]) return PLUGIN_CONTINUE;
    if(
equal(ItemTodo[category][item], "weapon_"7)) UTIL_GiveWeapon(idItemTodo[category][item])
    else 
zp_force_buy_extra_item(idzp_get_extra_item_id(ItemTodo[category][item]), true)
    if(
ItemCost[category][item] > 0set_currency(idget_currency(id) - ItemCost[category][item])
    if(
ItemSouls[category][item] > 0set_souls(idget_souls(id) - ItemSouls[category][item])
    if(
ItemFlags[category][item] & FLAG_MItemUsed[id][category][item]++
    else 
ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]
    if(
category == KNIFEHasKnife[id][item] = true
    ItemPlayerUsed
[category][item]++
    return 
PLUGIN_CONTINUE;


File.ini
PHP Code:

# Флаги:
# "a" - предмет не доступен до начала инфекции
# "b" - предмет не доступен после начала инфекции
# "c" - предмет не доступен первому зомби
# "d" - предмет не доступен последнему зомби
# "e" - предмет не доступен последнему человеку
# "f" - предмет не доступен в раунде "Infection" / "Инфекция"
# "g" - предмет не доступен в раунде "Multi" / "Мульти-Инфекция"
# "l" - мульти-ланг названия ("Название в меню" -> Ключевое слово для ланг-файла)
# "m" - RoundLimit = сколько раз за раунд доступен предмет

// a b c d e f g h i j k l m n o p q r s t u v w x y z

# Ключевые слова
# Name = Название в меюн
# ExtraName = Название в Extra / Оригинальное "weapon_*" название
# Cost = Цена
# Souls = Цена в душах
# Flags = Флаги
# RoundLimit = Сколько раз доступен предмет за раунд (для каждого игрока свой лимит)
# Players = Сколько должно быть игроков на сервере чтобы предмет был доступен
# MaxUsed = Сколько максиум раз можно купить предмет за раунд (общий лимит)

# Формат строки
"Name" "ExtraName" "Cost" "Souls" "Flags" "RoundLimit" "Players" "MaxUsed"

# Пример добавления предмета
"Desert Deagle" "weapon_deagle" "10" "" "ac" "5" "10" "50"

# Пример добавления блокирование поднятия оружия по левелу
"Веапонкей" "Требуемый левел"

# Не редактируйте текст в "[]"
# Соблюдайте формат добавления

[PISTOLS]
{
}

[
SHOTGUNS]
{
"SPAS-12" "spas12m" "45" "" "" "" "" ""
}

[
AUTOMATES]
{
"K1A(SE)" "k1ase" "35" "" "" "" "" ""
"MP7 Unicorn" "mp7h" "45" "" "" "" "" ""
}

[
RIFLES]
{
"AK74-U" "ak74u" "60" "" "" "" "" ""
"M14 Ebr." "m14" "60" "1" "" "" "" ""
"Bendita" "bendita" "100" "1" "" "" "" ""
}

[
MACHINEGUNS]
{
"QBB95-EX" "qbb95ex" "150" "1" "" "" "" ""
"M60E4" "m60e4" "175" "2" "" "" "" ""
}

[
ITEMS]
{
"Freezing Grenade" "weapon_flashbang" "100" "" "m" "2" "" ""
"Light Grenade" "weapon_smokegrenade" "30" "" "m" "4" "" ""
"NVG" "Nightvision" "100" "" "m" "1" "" ""
"First Aid Kit +30" "Medkit" "35" "" "m" "2" "" ""
"Deadly bullet" "Deadly bullet" "" "5" "m" "2" "8" ""
}

[
ZITEMS]
{
"Bomb infection" "Infection Bomb" "360" "3" "m" "1" "" "1"
"Chain infection" "Chainy infection" "150" "1" "m" "1" "" ""
"Madness (4 sek.)" "Zombie Madness" "200" "2" "m" "1" "" "3"
"Instant infection" "Instant infect" "150" "1" "m" "1" "" ""
}

[
KNIFE]
{
"Standart Knife" "standartknife" "" "" "" "" "" ""
"Strong Knife" "strongknife" "80" "" "" "" "" ""
}

[
VIP]
{
"Fire grenade" "weapon_hegrenade" "100" "" "m" "2" "" ""
}

[
WEAPONKEYS]
{



OciXCrom 07-28-2018 07:47

Re: Help - zp_buymenu small code fix
 
First of all enable debug mode then get to fixing it, this is not the requests section.

plazma 07-28-2018 09:07

Re: Help - zp_buymenu small code fix
 
Error:
Code:

[ZE] Invalid extra item id (-1)
L 07/28/2018 - 15:08:17: [AMXX] Displaying debug trace (plugin "zp_buymenu.amxx")
L 07/28/2018 - 15:08:17: [AMXX] Run time error 10: native error (native "zp_force_buy_extra_item")
L 07/28/2018 - 15:08:17: [AMXX]    [0] r3473q06.sma.p::ItemGive_Post (line 463)
L 07/28/2018 - 15:08:17: [AMXX]    [1] r3473q06.sma.p::items_handler (line 313

PHP Code:

public items_handler(idmenuitem) {
    if (
item == MENU_EXIT)    return PLUGIN_HANDLED;
    
ItemGive_Post(idUserCategory[id], item)
    
UserCategory[id] = CATEGORY_OFF
    
return PLUGIN_HANDLED;



CrazY. 07-28-2018 12:18

Re: Help - zp_buymenu small code fix
 
Code:

[ZE] Invalid extra item id (-1)
Show the code of ItemGive_Post.

plazma 07-28-2018 18:02

Re: Help - zp_buymenu small code fix
 
Quote:

Originally Posted by CrazY. (Post 2606637)
Code:

[ZE] Invalid extra item id (-1)
Show the code of ItemGive_Post.

Source:
PHP Code:

stock ItemGive_Post(const id, const category, const item) {
    if(
category == KNIFE && HasKnife[id][item]) {
        
zp_force_buy_extra_item(idzp_get_extra_item_id(ItemTodo[category][item]), true)
        return 
PLUGIN_CONTINUE;
    }
    if(
get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item]) return PLUGIN_CONTINUE;
    if(
equal(ItemTodo[category][item], "weapon_"7)) UTIL_GiveWeapon(idItemTodo[category][item])
    else 
zp_force_buy_extra_item(idzp_get_extra_item_id(ItemTodo[category][item]), true)
    if(
ItemCost[category][item] > 0set_currency(idget_currency(id) - ItemCost[category][item])
    if(
ItemSouls[category][item] > 0set_souls(idget_souls(id) - ItemSouls[category][item])
    if(
ItemFlags[category][item] & FLAG_MItemUsed[id][category][item]++
    else 
ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]
    if(
category == KNIFEHasKnife[id][item] = true
    ItemPlayerUsed
[category][item]++
    return 
PLUGIN_CONTINUE;



CrazY. 07-28-2018 18:23

Re: Help - zp_buymenu small code fix
 
Code:
stock ItemGive_Post(const id, const category, const item) {     new iItemId = zp_get_extra_item_id(ItemTodo[category][item]);     if (iItemId == -1)         return PLUGIN_CONTINUE;     if(category == KNIFE && HasKnife[id][item]) {         zp_force_buy_extra_item(id, iItemId, true)         return PLUGIN_CONTINUE;     }     if(get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item]) return PLUGIN_CONTINUE;     if(equal(ItemTodo[category][item], "weapon_", 7)) UTIL_GiveWeapon(id, ItemTodo[category][item])     else zp_force_buy_extra_item(id, iItemId, true)     if(ItemCost[category][item] > 0) set_currency(id, get_currency(id) - ItemCost[category][item])     if(ItemSouls[category][item] > 0) set_souls(id, get_souls(id) - ItemSouls[category][item])     if(ItemFlags[category][item] & FLAG_M) ItemUsed[id][category][item]++     else ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]     if(category == KNIFE) HasKnife[id][item] = true     ItemPlayerUsed[category][item]++     return PLUGIN_CONTINUE; }

plazma 07-29-2018 04:18

Re: Help - zp_buymenu small code fix
 
Quote:

Originally Posted by CrazY. (Post 2606700)
Code:
stock ItemGive_Post(const id, const category, const item) {     new iItemId = zp_get_extra_item_id(ItemTodo[category][item]);     if (iItemId == -1)         return PLUGIN_CONTINUE;     if(category == KNIFE && HasKnife[id][item]) {         zp_force_buy_extra_item(id, iItemId, true)         return PLUGIN_CONTINUE;     }     if(get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item]) return PLUGIN_CONTINUE;     if(equal(ItemTodo[category][item], "weapon_", 7)) UTIL_GiveWeapon(id, ItemTodo[category][item])     else zp_force_buy_extra_item(id, iItemId, true)     if(ItemCost[category][item] > 0) set_currency(id, get_currency(id) - ItemCost[category][item])     if(ItemSouls[category][item] > 0) set_souls(id, get_souls(id) - ItemSouls[category][item])     if(ItemFlags[category][item] & FLAG_M) ItemUsed[id][category][item]++     else ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]     if(category == KNIFE) HasKnife[id][item] = true     ItemPlayerUsed[category][item]++     return PLUGIN_CONTINUE; }

I can't compile something wrong.
Code:

zp_buymenu.sma(457) : error 029: invalid expression, assumed zero
zp_buymenu.sma(457) : fatal error 107: too many error messages on one line


CrazY. 07-29-2018 09:37

Re: Help - zp_buymenu small code fix
 
Code:
stock ItemGive_Post(const id, const category, const item) {     new iItemId = zp_get_extra_item_id(ItemTodo[category][item]);     if (iItemId == -1)         return PLUGIN_CONTINUE;     if(category == KNIFE && HasKnife[id][item])     {         zp_force_buy_extra_item(id, iItemId, true)         return PLUGIN_CONTINUE;     }     if(get_currency(id) < ItemCost[category][item] || get_souls(id) < ItemSouls[category][item])         return PLUGIN_CONTINUE;     if(equal(ItemTodo[category][item], "weapon_", 7))         UTIL_GiveWeapon(id, ItemTodo[category][item])     else         zp_force_buy_extra_item(id, iItemId, true)     if(ItemCost[category][item] > 0)         set_currency(id, get_currency(id) - ItemCost[category][item])     if(ItemSouls[category][item] > 0)         set_souls(id, get_souls(id) - ItemSouls[category][item])     if(ItemFlags[category][item] & FLAG_M)         ItemUsed[id][category][item]++     else         ItemUsed[id][category][item] = ItemLimit[ROUNDS][category][item]     if(category == KNIFE)         HasKnife[id][item] = true     ItemPlayerUsed[category][item]++     return PLUGIN_CONTINUE; }

plazma 07-29-2018 10:13

Re: Help - zp_buymenu small code fix
 
No the same error. Why ?

CrazY. 07-29-2018 14:02

Re: Help - zp_buymenu small code fix
 
Post full code.


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