[ H3LP ] p_ model muzzleflash
Hello, I've tried to hide p_ model muzzleflash, but isn't working. I'm not sure if my note is wrong, but muzzelflash couldn't be shown because I've blocked the pre attack. Also, I've removed the EF_MUZZLEFLASH from EV_INT_effects of player bitmask, but anyway muzzleflash is being shown.
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Re: [ H3LP ] p_ model muzzleflash
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or you can delete attachment 0 from the p_model |
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Only v_ model have |
Re: [ H3LP ] p_ model muzzleflash
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in player model the sequence start event 5004 (muzzleflash) like a variant u can just use one model for player animations and other player's meshes set as attachments (pev_owner+pev_aiment). So it can help u to avoid remaking over999 models. |
Re: [ H3LP ] p_ model muzzleflash
EF_MUZZLEFLASH bit is set inside PrimaryAttack. It's certainly obvious you must disable it at post. That will hide muzzleflash from 3rd perspective. From first person perspective, you need to edit model animations, because it's written on v_ model.
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