Glow weaponbox after picking up
I have weaponboxes that are glowing but after I pick them up, and drop them the glow is gone. Do I use Ham_Item_Drop and then glow them again?
Another question: We have a weaponbox in the ground, I pick it up, it becomes weapon_*, if I drop it, does it become weaponbox again or just stays as a weapon_* ? Thanks to anyone who helps. |
Re: Glow weaponbox after picking up
About first question try that ham forward otherwise use FM_SetModel but that Item_Drop says it is calling when player dies. (Checked in ReGameDLL & Drop function removes that item after a while).
About second, when you pick up weaponbox, it dissapears and you getting packed weapon entity & after drop this entity is re-packed into new weaponbox entity before someone picks it up. WeaponBoxEntity != PickedWeaponFromWeaponBoxEntity |
Re: Glow weaponbox after picking up
Quote:
I just wanted to know that after you drop a weapon it becomes a weaponbox, I'm aware that a weapon_* entity and weaponbox aren't the same. Thanks |
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