| alexbomjovem |
07-13-2018 00:42 |
top15 model without plugin stats.amxx, change izStats, izBody for GetSkillPoints, Ski
plugin couter striker 1.6 amxmod
top15 model without plugin stats.amxx, change izStats, izBody for GetSkillPoints, SkillRank for rank and top15 search in another plugin
I delete the stats.ammx and put another rank and top15 called diffferent skillpoints without the stats
I'm all right.
and decided to place another skin plugin for top15 players
Only my sma. just look at the old stats.amxx I want you to look at the new rank and top15 skillpoints
EDIT THIS FUNCTION To procuura in the rank and top15 of skillpoints.amxx
PHP Code:
public display_model(id){ if(is_user_alive(id)){ new izStats[8] = {0, ...} new izBody[8],name[32],iRankPos; // CHANGE /////// TopSkill iRankPos = get_user_stats(id,izStats,izBody); ////CHANGE "" GetSkillPoints, SkillRank //// get_user_name(id,name,31);
Part of the skillpoinst.amxx plugin I want to make the model search plugin for top rank and top15 of skillpoints.amxx for the top 15 skin player
PHP Code:
public ClCmd_Say( id ) { new szCmd[ 12 ] read_argv( 1, szCmd, charsmax( szCmd ) ) if( equali( szCmd[ 1 ], "pontos" ) ) { GetSkillPoints( id ) } else if( equali( szCmd[ 1 ], "resetarpontos" ) ) { RestartSkillPoints( id ) } else if( equali( szCmd[ 1 ], "rank" ) ) { SkillRank( id ) } else if( equali( szCmd[ 1 ], "top15" ) ) { TopSkill( id )
my top15model.amxx it works but it does not find positions 1 to 15 of the top15model of the skillpoint.amxx
PHP Code:
include <amxmodx> #include <cstrike> #include <csx> enum { TEAM_UNASSIGNED, TEAM_T, TEAM_CT, TEAM_SPECTATOR }; public plugin_precache(){ precache_model("models/player/CLBR_SUPREMO_TR/CLBR_SUPREMO_TR.mdl"); precache_model("models/player/CLBR_ADM_TR/CLBR_ADM_TR.mdl"); precache_model("models/player/CLBR_VIP_TR/CLBR_VIP_TR.mdl"); precache_model("models/player/vip/vip.mdl"); } new hmodel; public plugin_init(){ register_plugin("Top15 Model", "1.0", "Anderson"); register_clcmd("say /model","display_model"); register_clcmd("say_team /model","display_model"); register_clcmd("chooseteam","team_join"); hmodel=CreateHudSyncObj(); } public team_join(id){ cs_reset_user_model(id); return PLUGIN_CONTINUE; } public display_model(id){ if(is_user_alive(id)){ new izStats[8] = {0, ...} new izBody[8],name[32],iRankPos; iRankPos = get_user_stats(id,izStats,izBody); get_user_name(id,name,31); new CsTeams:Team = cs_get_user_team(id); set_hudmessage(255,255,255,0.01,0.6,0,6.0,6.0); switch (Team){ case TEAM_T: { if(iRankPos <= 15 || get_user_flags(id) & ADMIN_RESERVATION){ new menu=menu_create("ClaN Brasilia Model","menu_modeltr"); menu_additem(menu,"Panico"); menu_additem(menu,"Justiceiro"); menu_additem(menu,"Folha maconha"); menu_additem(menu,"vip comum"); menu_display(id,menu); }else{ ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name); } } case TEAM_CT: { if(iRankPos <= 15 || get_user_flags(id) & ADMIN_RESERVATION){ new menu=menu_create("ClaN Brasilia Model","menu_modelct"); menu_additem(menu,"Panico"); menu_additem(menu,"Justiceiro"); menu_additem(menu,"Folha maconha"); menu_additem(menu,"Vip comum"); menu_display(id,menu); }else{ ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name); } } case TEAM_SPECTATOR: { if(iRankPos <= 15){ ShowSyncHudMsg(0,hmodel,"%s - entre no jogo!",name); }else{ ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name); } } } } return PLUGIN_HANDLED; } public menu_modeltr(id,menu,item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } new name[32]; get_user_name(id,name,31); set_hudmessage(random(256),random(256),random(256),-1.0,0.6,2,6.0,6.0,0.1,0.7,2); switch(item){ case 0: { cs_set_user_model(id,"CLBR_SUPREMO_TR"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Panico!",name); } case 1: { cs_set_user_model(id,"CLBR_ADM_TR"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Justiceiro!",name); } case 2: { cs_set_user_model(id,"CLBR_VIP_TR"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Folha maconha!",name); } case 3: { cs_set_user_model(id,"vip"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Vip comum!",name); } } menu_destroy(menu); return PLUGIN_HANDLED; } public menu_modelct(id,menu,item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } new name[32]; get_user_name(id,name,31); set_hudmessage(random(256),random(256),random(256),-1.0,0.6,2,6.0,6.0,0.1,0.7,2); switch(item){ case 0: { cs_set_user_model(id,"CLBR_SUPREMO_TR"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Panico!",name); } case 1: { cs_set_user_model(id,"CLBR_ADM_TR"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Justiceiro!",name); } case 2: { cs_set_user_model(id,"CLBR_VIP_TR"); ShowSyncHudMsg(0,hmodel,"%s ganhou o folha maconha!",name); } case 3: { cs_set_user_model(id,"vip"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Vip comum!",name); } } menu_destroy(menu); return PLUGIN_HANDLED; }
my sma skillpoints.amxx rank and current top 15
PHP Code:
#include < amxmodx > #include < amxmisc > #include < cstrike > #include < csx > #include < hamsandwich > #include < fvault >
#define PLUGIN "Basic SkillPoints Special Edition (FVault)" #define VERSION "2.0.2" #define AUTHOR "guipatinador/ alex rafel"
#define g_VaultSkillPoints "skillpoints_v2" #define g_VaultNames "skillpoints_names" #define PREFIX "[ClaN Brasilia]"
#define MAX_PLAYERS 32 #define ADMIN ADMIN_RCON
#define EXPIREDAYS 30 #define MAX_CLASSES 5 #define MAX_LEVELS 5 #define MAX_PONTUATION 10000 // max skillpoints per player
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
new const CLASSES[ MAX_CLASSES ][ ] = { "NIVEL1", "NIVEL2", "NIVEL3", "NIVEL4", "NIVEL5" }
new const LEVELS[ MAX_LEVELS ] = { 500, 1200, 1800, 2500, 100000 /* high value (not reachable) */ }
enum _:FvaultData { szSteamID[ 35 ], szSkillP_Data[ 128 ] }
new g_iK new const g_ChatAdvertise[ ][ ] = { "!g%s!n Escreva!t /pontos!n para ver seus pontos de habilidade", "!g%s!n Escreva!t /resetarpontos!n para reiniciar seus pontos", "!g%s!n Escreva!t /rank!n para ver sua classificacao", "!g%s!n Escreva!t /top15!n para ver os melhores Pontos" }
new g_iMaxPlayers new g_szAuthID[ MAX_PLAYERS + 1 ][ 35 ] new g_szName[ MAX_PLAYERS + 1 ][ 32 ] new g_iCurrentKills[ MAX_PLAYERS + 1 ] new g_szMotd[ 1536 ]
new g_iPoints[ MAX_PLAYERS + 1 ] new g_iLevels[ MAX_PLAYERS + 1 ] new g_iClasses[ MAX_PLAYERS + 1 ]
new g_iKills[ MAX_PLAYERS + 1 ] new g_iDeaths[ MAX_PLAYERS + 1 ] new g_iHeadShots[ MAX_PLAYERS + 1 ] new g_iKnifeKills[ MAX_PLAYERS + 1 ] new g_iKnifeDeaths[ MAX_PLAYERS + 1 ] new g_iGrenadeKills[ MAX_PLAYERS + 1 ] new g_iGrenadeDeaths[ MAX_PLAYERS + 1 ] new g_iBombExplosions[ MAX_PLAYERS + 1 ] new g_iDefusedBombs[ MAX_PLAYERS + 1 ] new g_iWonRounds[ MAX_PLAYERS + 1 ]
new g_TimeBetweenAds
new bool:g_bRoundEnded
new g_iAdsOnChat new g_iEnableAnnounceOnChat new g_iEnableShowSkillPointsOnNick new g_iHideChangeNickNotification new g_iEnableSkillPointsCmd new g_iEnableSkillPointsRestart new g_iEnableSkillPointsCmdRank new g_iEnableSkillPointsTop15 new g_iHideCmds new g_iEnableWonPointsHour new g_iWonPointsHour new g_iLostPointsTK new g_iLostPointsSuicide new g_iWonPointsKill new g_iLostPointsDeath new g_iWonPointsHeadshot new g_iLostPointsHeadshot new g_iWonPointsKnife new g_iLostPointsKnife new g_iWonPointsGrenade new g_iLostPointsGrenade new g_iWonPointsTerrorists new g_iWonPointsCounterTerrorists new g_iLostPointsTerrorists new g_iLostPointsCounterTerrorists new g_iWonPointsPlanter new g_iWonPointsPlanterExplode new g_iWonPointsDefuser new g_iWonPoints4k new g_iWonPoints5k new g_iNegativePoints
public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_clcmd( "say", "ClCmd_Say" ) register_clcmd( "say_team", "ClCmd_Say" ) register_concmd("bps_give", "CmdGivePoints", ADMIN, "<target> <skillpoints to give>" ) register_concmd("bps_take", "CmdTakePoints", ADMIN, "<target> <skillpoints to take>" ) RegisterHam( Ham_Spawn, "player", "FwdPlayerSpawnPost", 1 ) register_message( get_user_msgid( "SayText" ), "MessageSayText" ) register_event( "SendAudio", "TerroristsWin", "a", "2&%!MRAD_terwin" ) register_event( "SendAudio", "CounterTerroristsWin", "a", "2&%!MRAD_ctwin" ) register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" ) register_logevent( "RoundEnd", 2, "1=Round_End" ) g_iMaxPlayers = get_maxplayers( ) RegisterCvars( ) }
public plugin_natives( ) { register_library( "skillpoints" ) register_native( "skillpoints", "_skillpoints" ) }
public _skillpoints( plugin, params ) { if( params != 1 ) { return 0 } new id = get_param( 1 ) if( !id ) { return 0 } return g_iPoints[ id ] }
public RegisterCvars( ) { g_iAdsOnChat = register_cvar( "bps_ads", "1" ) g_TimeBetweenAds = register_cvar( "bps_time_between_ads", "300.0" ) g_iEnableAnnounceOnChat = register_cvar( "bps_announce_on_chat", "1" ) g_iEnableShowSkillPointsOnNick = register_cvar( "bps_skillpoints_on_nick", "1" ) g_iHideChangeNickNotification = register_cvar( "bps_hide_change_nick_notification", "1" ) g_iEnableSkillPointsCmd = register_cvar( "bps_skillpoints_cmd", "1" ) g_iEnableSkillPointsRestart = register_cvar( "bps_skillpoints_cmd_restart", "1" ) g_iEnableSkillPointsCmdRank = register_cvar( "bps_skillpoints_cmd_rank", "1" ) g_iEnableSkillPointsTop15 = register_cvar( "bps_skillpoints_cmd_top15", "1" ) g_iHideCmds = register_cvar( "bps_hide_cmd", "0" ) g_iEnableWonPointsHour = register_cvar( "bps_enable_win_per_hour", "1" ) g_iWonPointsHour = register_cvar( "bps_won_points_hour", "5" ) g_iLostPointsTK = register_cvar( "bps_lost_points_tk", "5" ) g_iLostPointsSuicide = register_cvar( "bps_lost_points_suicide", "1" ) g_iWonPointsKill = register_cvar( "bps_won_points_kill", "1" ) g_iLostPointsDeath = register_cvar( "bps_lost_points_kill", "1" ) g_iWonPointsHeadshot = register_cvar( "bps_won_points_headshot", "2" ) g_iLostPointsHeadshot = register_cvar( "bps_lost_points_headshot", "2" ) g_iWonPointsKnife = register_cvar( "bps_won_points_knife", "3" ) g_iLostPointsKnife = register_cvar( "bps_lost_points_knife", "3" ) g_iWonPointsGrenade = register_cvar( "bps_won_points_grenade", "3" ) g_iLostPointsGrenade = register_cvar( "bps_lost_points_grenade", "3" ) g_iWonPointsTerrorists = register_cvar( "bps_won_points_ts", "1" ) g_iWonPointsCounterTerrorists = register_cvar( "bps_won_points_cts", "1" ) g_iLostPointsTerrorists = register_cvar( "bps_lost_points_ts", "1" ) g_iLostPointsCounterTerrorists = register_cvar( "bps_lost_points_cts", "1" ) g_iWonPointsPlanter = register_cvar( "bps_won_points_planter", "1" ) g_iWonPointsPlanterExplode = register_cvar( "bps_won_points_planter_explode", "2" ) g_iWonPointsDefuser = register_cvar( "bps_won_points_defuser", "3" ) g_iWonPoints4k = register_cvar( "bps_won_points_4k", "4" ) g_iWonPoints5k = register_cvar( "bps_won_points_5k", "5" ) g_iNegativePoints = register_cvar( "bps_negative_points", "0" ) if( get_pcvar_num( g_iAdsOnChat ) ) { set_task( get_pcvar_float( g_TimeBetweenAds ), "ChatAdvertisements", _, _, _, "b" ) } fvault_prune( g_VaultSkillPoints, _, get_systime( ) - ( 86400 * EXPIREDAYS ) ) MakeTop15( ) }
public client_authorized( id ) { get_user_authid( id , g_szAuthID[ id ], charsmax( g_szAuthID[ ] ) ) get_user_info( id, "name", g_szName[ id ], charsmax( g_szName[ ] ) ) fvault_set_data( g_VaultNames, g_szAuthID[ id ], g_szName[ id ] ) g_iPoints[ id ] = 0 g_iLevels[ id ] = 0 g_iClasses[ id ] = 0 g_iKills[ id ] = 0 g_iDeaths[ id ] = 0 g_iHeadShots[ id ] = 0 g_iKnifeKills[ id ] = 0 g_iKnifeDeaths[ id ] = 0 g_iGrenadeKills[ id ] = 0 g_iGrenadeDeaths[ id ] = 0 g_iBombExplosions[ id ] = 0 g_iDefusedBombs[ id ] = 0 g_iWonRounds[ id ] = 0 g_iCurrentKills[ id ] = 0 LoadPoints( id ) if( get_pcvar_num( g_iEnableWonPointsHour ) && get_pcvar_num( g_iWonPointsHour ) ) { set_task( 3600.0, "GiveSkillPointsHour", id, _, _, "b" ) } }
public client_infochanged( id ) { if( is_user_connected( id ) ) { new szNewName[ 32 ] get_user_info( id, "name", szNewName, charsmax( szNewName ) ) new iLen = strlen( szNewName ) new iPos = iLen - 1 if( szNewName[ iPos ] == '>' ) { new i for( i = 1; i < 7; i++ ) { if( szNewName[ iPos - i ] == '<' ) { iLen = iPos - i szNewName[ iLen ] = EOS break } } } trim( szNewName ) if( !equal( g_szName[ id ], szNewName ) ) { copy( g_szName[ id ], charsmax( g_szName[ ] ), szNewName ) fvault_set_data( g_VaultNames, g_szAuthID[ id ], g_szName[ id ] ) } } }
public client_disconnect( id ) { if( task_exists( id ) ) { remove_task( id ) } CheckLevelAndSave( id ) }
public ClCmd_Say( id ) { new szCmd[ 12 ] read_argv( 1, szCmd, charsmax( szCmd ) ) if( equali( szCmd[ 1 ], "pontos" ) ) { GetSkillPoints( id ) } else if( equali( szCmd[ 1 ], "resetarpontos" ) ) { RestartSkillPoints( id ) } else if( equali( szCmd[ 1 ], "rank" ) ) { SkillRank( id ) } else if( equali( szCmd[ 1 ], "top15" ) ) { TopSkill( id ) } }
public GiveSkillPointsHour( id ) { g_iPoints[ id ] += get_pcvar_num( g_iWonPointsHour ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( id, "!g%s!n Voce ganhou!t %i!n pontos%s por jogar mais uma hora", PREFIX, get_pcvar_num( g_iWonPointsHour ), get_pcvar_num( g_iWonPointsHour ) > 1 ? "s" : "" ) } }
public client_death( iKiller, iVictim, iWpnIndex, iHitPlace, iTK ) { if( !IsPlayer( iKiller ) || !IsPlayer( iVictim ) ) { return PLUGIN_CONTINUE } if( iTK ) { g_iPoints[ iKiller ] -= get_pcvar_num( g_iLostPointsTK ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsTK ) ) { ClientPrintColor( iKiller, "!g%s!n Voce perdeu!t %i!n pontos%s matando um companheiro de equipe", PREFIX, get_pcvar_num( g_iLostPointsTK ), get_pcvar_num( g_iLostPointsTK ) > 1 ? "s" : "" ) } return PLUGIN_CONTINUE } if( iKiller == iVictim ) { g_iPoints[ iKiller ] -= get_pcvar_num( g_iLostPointsSuicide ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsSuicide ) ) { ClientPrintColor( iKiller, "!g%s!n Voce perdeu!t %i!n pontos%s por cometer suicídio", PREFIX, get_pcvar_num( g_iLostPointsSuicide ), get_pcvar_num( g_iLostPointsSuicide ) > 1 ? "s" : "" ) } g_iDeaths[ iKiller ]++ return PLUGIN_CONTINUE } g_iCurrentKills[ iKiller ]++ g_iKills[ iKiller ]++ g_iDeaths[ iVictim ]++ if( iWpnIndex == CSW_HEGRENADE ) { g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsGrenade ) g_iGrenadeKills[ iKiller]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsGrenade ) ) { ClientPrintColor( iKiller, "!g%s!n Voce ganhou!t %i!n pontos%s matando %s com uma granada", PREFIX, get_pcvar_num( g_iWonPointsGrenade ), get_pcvar_num( g_iWonPointsGrenade ) > 1 ? "s" : "" ,g_szName[ iVictim ] ) } g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsGrenade ) g_iGrenadeDeaths[ iVictim ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsGrenade ) ) { ClientPrintColor( iVictim, "!g%s!n Voce perdeu!t %i!n pointos%s por morrer com uma granada", PREFIX, get_pcvar_num( g_iLostPointsGrenade ), get_pcvar_num( g_iLostPointsGrenade ) > 1 ? "s" : "" ) } return PLUGIN_CONTINUE } if( iWpnIndex == CSW_KNIFE ) { g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsKnife ) g_iKnifeKills[ iKiller ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsKnife ) ) { ClientPrintColor( iKiller, "!g%s!n Voce ganhou!t %i!n pontos%s matando %s com faca", PREFIX, get_pcvar_num( g_iWonPointsKnife ), get_pcvar_num( g_iWonPointsKnife ) > 1 ? "s" : "" ,g_szName[ iVictim ] ) } g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsKnife ) g_iKnifeDeaths[ iVictim ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsKnife ) ) { ClientPrintColor( iVictim, "!g%s!n Voce perdeu!t %i!n pontos%s por morrer com uma faca", PREFIX, get_pcvar_num( g_iLostPointsKnife ), get_pcvar_num( g_iLostPointsKnife ) > 1 ? "s" : "" ) } return PLUGIN_CONTINUE } if( iHitPlace == HIT_HEAD ) { g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsHeadshot ) g_iHeadShots[ iKiller ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsHeadshot ) ) { ClientPrintColor( iKiller, "!g%s!n Voce ganhou!t %i!n pontos%s matando %s com headshot", PREFIX, get_pcvar_num( g_iWonPointsHeadshot ), get_pcvar_num( g_iWonPointsHeadshot ) > 1 ? "s" : "" ,g_szName[ iVictim ] ) } g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsHeadshot ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsHeadshot ) ) { ClientPrintColor( iVictim, "!g%s!n Voce perdeu!t %i!n pontos%s por morrer com a headshot", PREFIX, get_pcvar_num( g_iLostPointsHeadshot ), get_pcvar_num( g_iLostPointsHeadshot ) > 1 ? "s" : "" ) } return PLUGIN_CONTINUE } g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsKill ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsKill ) ) { ClientPrintColor( iKiller, "!g%s!n Voce ganhou!t %i!n pontos%s matando %s", PREFIX, get_pcvar_num( g_iWonPointsKill ), get_pcvar_num( g_iWonPointsKill ) > 1 ? "s" : "", g_szName[ iVictim ] ) } g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsDeath ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsDeath ) ) { ClientPrintColor( iVictim, "!g%s!n Voce perdeu!t %i!n pontos%s por morrer", PREFIX, get_pcvar_num( g_iLostPointsDeath ), get_pcvar_num( g_iLostPointsDeath ) > 1 ? "s" : "" ) } return PLUGIN_CONTINUE }
public TerroristsWin( ) { if( g_bRoundEnded ) { return PLUGIN_CONTINUE } new Players[ MAX_PLAYERS ] new iNum new i get_players( Players, iNum, "ch" ) for( --iNum; iNum >= 0; iNum-- ) { i = Players[ iNum ] switch( cs_get_user_team( i ) ) { case( CS_TEAM_T ): { if( get_pcvar_num( g_iWonPointsTerrorists ) ) { g_iPoints[ i ] += get_pcvar_num( g_iWonPointsTerrorists ) g_iWonRounds[ i ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( i, "!g%s!n Seu time!t (T)!n Todos ganhou!t %i!n pontos%s por ganhar a round", PREFIX, get_pcvar_num( g_iWonPointsTerrorists ), get_pcvar_num( g_iWonPointsTerrorists ) > 1 ? "s" : "" ) } } } case( CS_TEAM_CT ): { if( get_pcvar_num( g_iLostPointsCounterTerrorists ) ) { g_iPoints[ i ] -= get_pcvar_num( g_iLostPointsCounterTerrorists ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( i, "!g%s!n Seu time!t (CT)!n Todos perdeu!t %i!n pontos%s por perder a rodada", PREFIX, get_pcvar_num( g_iLostPointsCounterTerrorists ), get_pcvar_num( g_iLostPointsCounterTerrorists ) > 1 ? "s" : "" ) } } } } } g_bRoundEnded = true return PLUGIN_CONTINUE }
public CounterTerroristsWin( ) { if( g_bRoundEnded ) { return PLUGIN_CONTINUE } new Players[ MAX_PLAYERS ] new iNum new i get_players( Players, iNum, "ch" ) for( --iNum; iNum >= 0; iNum-- ) { i = Players[ iNum ] switch( cs_get_user_team( i ) ) { case( CS_TEAM_T ): { if( get_pcvar_num( g_iLostPointsTerrorists ) ) { g_iPoints[ i ] -= get_pcvar_num( g_iLostPointsTerrorists ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( i, "!g%s!n Seu time!t (T)!n Todos perdeu!t %i!n pontos%s por perder a rodada", PREFIX, get_pcvar_num( g_iLostPointsTerrorists ), get_pcvar_num( g_iLostPointsTerrorists ) > 1 ? "s" : "" ) } } } case( CS_TEAM_CT ): { if( get_pcvar_num( g_iWonPointsCounterTerrorists ) ) { g_iPoints[ i ] += get_pcvar_num( g_iWonPointsCounterTerrorists ) g_iWonRounds[ i ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( i, "!g%s!n Seu time!t (CT)!n Todos Ganhou!t %i!n pontos%s por ganhar a round", PREFIX, get_pcvar_num( g_iWonPointsCounterTerrorists ), get_pcvar_num( g_iWonPointsCounterTerrorists ) > 1 ? "s" : "" ) } } } } } g_bRoundEnded = true return PLUGIN_CONTINUE }
public bomb_planted( planter ) { if( get_pcvar_num( g_iWonPointsPlanter ) ) { g_iPoints[ planter ] += get_pcvar_num( g_iWonPointsPlanter ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( planter, "!g%s!n Voce ganhou!t %i!n pontos%s Por planta a Bomba", PREFIX, get_pcvar_num( g_iWonPointsPlanter ), get_pcvar_num( g_iWonPointsPlanter ) > 1 ? "s" : "" ) } } }
public bomb_explode( planter, defuser ) { if( get_pcvar_num( g_iWonPointsPlanterExplode ) ) { g_iPoints[ planter ] += get_pcvar_num( g_iWonPointsPlanterExplode ) g_iBombExplosions[ planter ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( planter, "!g%s!n Voce Ganhou!t %i!n pontos%s com a explosao da bomba", PREFIX, get_pcvar_num( g_iWonPointsPlanterExplode ), get_pcvar_num( g_iWonPointsPlanterExplode ) > 1 ? "s" : "" ) } } }
public bomb_defused( defuser ) { if( get_pcvar_num( g_iWonPointsDefuser ) ) { g_iPoints[ defuser ] += get_pcvar_num( g_iWonPointsDefuser ) g_iDefusedBombs[ defuser ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( defuser, "!g%s!n Voce Ganhou!t %i!n pontos%s Por desarma Bomba", PREFIX, get_pcvar_num( g_iWonPointsDefuser ), get_pcvar_num( g_iWonPointsDefuser ) > 1 ? "s" : "" ) } } }
public EventNewRound( ) { g_bRoundEnded = false MakeTop15( ) }
public RoundEnd( ) { set_task( 0.5, "SavePointsAtRoundEnd" ) }
public SavePointsAtRoundEnd( ) { new Players[ MAX_PLAYERS ] new iNum new i get_players( Players, iNum, "ch" ) for( --iNum; iNum >= 0; iNum-- ) { i = Players[ iNum ] if( g_iCurrentKills[ i ] == 4 && get_pcvar_num( g_iWonPoints4k ) ) { g_iPoints[ i ] += get_pcvar_num( g_iWonPoints4k ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( i, "!g%s!n Voce ganhou!t %i!n pontos%s por matar 4 em uma rodada", PREFIX, get_pcvar_num( g_iWonPoints4k ), get_pcvar_num( g_iWonPoints4k ) > 1 ? "s" : "" ) } } if( g_iCurrentKills[ i ] >= 5 && get_pcvar_num( g_iWonPoints5k ) ) { g_iPoints[ i ] += get_pcvar_num( g_iWonPoints5k ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( i, "!g%s!n Voce ganhou!t %i!n pontos%s por matar 5 em uma rodada", PREFIX, get_pcvar_num( g_iWonPoints5k ), get_pcvar_num( g_iWonPoints5k ) > 1 ? "s" : "" ) } } CheckLevelAndSave( i ) } }
public CheckLevelAndSave( id ) { if( !get_pcvar_num( g_iNegativePoints) ) { if( g_iPoints[ id ] < 0 ) { g_iPoints[ id ] = 0 } if( g_iLevels[ id ] < 0 ) { g_iLevels[ id ] = 0 } } while( g_iPoints[ id ] >= LEVELS[ g_iLevels[ id ] ] ) { g_iLevels[ id ]++ g_iClasses[ id ]++ if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( 0, "!g%s!n %s Voce aumentou seu nível! Level:!t %s!n com pontos:!t %d", PREFIX, g_szName[ id ], CLASSES[ g_iLevels[ id ] ], g_iPoints[ id ] ) } } new szFormattedData[ 128 ] formatex( szFormattedData, charsmax( szFormattedData ), "%i %i %i %i %i %i %i %i %i %i %i %i", g_iPoints[ id ], g_iLevels[ id ], g_iKills[ id ], g_iDeaths[ id ], g_iHeadShots[ id ], g_iKnifeKills[ id ], g_iKnifeDeaths[ id ], g_iGrenadeKills[ id ], g_iGrenadeDeaths[ id ], g_iBombExplosions[ id ], g_iDefusedBombs[ id ], g_iWonRounds[ id ] ) fvault_set_data( g_VaultSkillPoints, g_szAuthID[ id ], szFormattedData ) if( g_iPoints[ id ] >= MAX_PONTUATION ) { if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( id, "!g%s!n Voce atingiu o maximo de Pontos! Seus Pontos e level comecarao de novo", PREFIX ) } g_iPoints[ id ] = 0 g_iLevels[ id ] = 0 g_iClasses[ id ] = 0 g_iKills[ id ] = 0 g_iDeaths[ id ] = 0 g_iHeadShots[ id ] = 0 g_iKnifeKills[ id ] = 0 g_iKnifeDeaths[ id ] = 0 g_iGrenadeKills[ id ] = 0 g_iGrenadeDeaths[ id ] = 0 g_iBombExplosions[ id ] = 0 g_iDefusedBombs[ id ] = 0 g_iWonRounds[ id ] = 0 CheckLevelAndSave( id ) } }
public LoadPoints( id ) { new szFormattedData[ 128 ] if( fvault_get_data( g_VaultSkillPoints, g_szAuthID[ id ], szFormattedData, charsmax( szFormattedData ) ) ) { new szPlayerPoints[ 7 ] new szPlayerLevel[ 7 ] new szPlayerKills[ 7 ] new szPlayerDeahts[ 7 ] new szPlayerHeadShots[ 7 ] new szPlayerKnifeKills[ 7 ] new szPlayerKnifeDeaths[ 7 ] new szPlayerGrenadeKills[ 7 ] new szPlayerGrenadeDeaths[ 7 ] new szPlayerBombExplosions[ 7 ] new szPlayerDefusedBombs[ 7 ] new szPlayerWonRounds[ 7 ] parse( szFormattedData, szPlayerPoints, charsmax( szPlayerPoints ), szPlayerLevel, charsmax( szPlayerLevel ), szPlayerKills, charsmax( szPlayerKills ), szPlayerDeahts, charsmax( szPlayerDeahts ), szPlayerHeadShots, charsmax( szPlayerHeadShots ), szPlayerKnifeKills, charsmax( szPlayerKnifeKills ), szPlayerKnifeDeaths, charsmax( szPlayerKnifeDeaths ), szPlayerGrenadeKills, charsmax( szPlayerGrenadeKills ), szPlayerGrenadeDeaths, charsmax( szPlayerGrenadeDeaths ), szPlayerBombExplosions, charsmax( szPlayerBombExplosions ), szPlayerDefusedBombs, charsmax( szPlayerDefusedBombs ), szPlayerWonRounds, charsmax( szPlayerWonRounds ) ) g_iPoints[ id ] = str_to_num( szPlayerPoints ) g_iLevels[ id ] = str_to_num( szPlayerLevel ) g_iKills[ id ] = str_to_num( szPlayerKills ) g_iDeaths[ id ] = str_to_num( szPlayerDeahts ) g_iHeadShots[ id ] = str_to_num( szPlayerHeadShots ) g_iKnifeKills[ id ] = str_to_num( szPlayerKnifeKills ) g_iKnifeDeaths[ id ] = str_to_num( szPlayerKnifeDeaths ) g_iGrenadeKills[ id ] = str_to_num( szPlayerGrenadeKills ) g_iGrenadeDeaths[ id ] = str_to_num( szPlayerGrenadeDeaths ) g_iBombExplosions[ id ] = str_to_num( szPlayerBombExplosions ) g_iDefusedBombs[ id ] = str_to_num( szPlayerDefusedBombs ) g_iWonRounds[ id ] = str_to_num( szPlayerWonRounds ) } }
public GetSkillPoints( id ) { if( !get_pcvar_num( g_iEnableSkillPointsCmd ) ) { ClientPrintColor( id, "!g%s!n Comando desativado", PREFIX ) } else { if( g_iLevels[ id ] < ( MAX_LEVELS - 1 ) ) { ClientPrintColor( id, "!g%s!n Total de pontos:!t %d!n Level:!t %s!n Seus Pontos e level comecarao de novo:!t %d", PREFIX, g_iPoints[ id ], CLASSES[ g_iLevels[ id ] ], ( LEVELS[ g_iLevels[ id ] ] - g_iPoints[ id ] ) ) } else { ClientPrintColor( id, "!g%s!n Total de pontos:!t %d!n Level:!t %s!n (ultimo level)", PREFIX, g_iPoints[ id ], CLASSES[ g_iLevels[ id ] ] ) } } return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN }
public ChatAdvertisements( ) { new Players[ MAX_PLAYERS ] new iNum new i get_players( Players, iNum, "ch" ) for( --iNum; iNum >= 0; iNum-- ) { i = Players[ iNum ] ClientPrintColor( i, g_ChatAdvertise[ g_iK ], PREFIX ) } g_iK++ if( g_iK >= sizeof g_ChatAdvertise ) { g_iK = 0 } }
public CmdGivePoints( id, level, cid ) { if ( !cmd_access( id, level, cid, 3 ) ) { return PLUGIN_HANDLED } new Arg1[ 32 ] new Arg2[ 6 ] read_argv( 1, Arg1, charsmax( Arg1 ) ) read_argv( 2, Arg2, charsmax( Arg2 ) ) new iPlayer = cmd_target( id, Arg1, 1 ) new iPoints = str_to_num( Arg2 ) if ( !iPlayer ) { console_print( id, "Desculpe, player %s nao foi possível encontrar ou acha!", Arg1 ) return PLUGIN_HANDLED } if( iPoints > 0 ) { g_iPoints[ iPlayer ] += iPoints CheckLevelAndSave( iPlayer ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( 0, "!g%s!n %s Deu!t %i!n Pontos%s Para %s", PREFIX, g_szName[ id ], iPoints, iPoints > 1 ? "s" : "", g_szName[ iPlayer ] ) } } return PLUGIN_HANDLED }
public CmdTakePoints( id, level, cid ) { if ( !cmd_access( id, level, cid, 3 ) ) { return PLUGIN_HANDLED } new Arg1[ 32 ] new Arg2[ 6 ] read_argv( 1, Arg1, charsmax( Arg1 ) ) read_argv( 2, Arg2, charsmax( Arg2 ) ) new iPlayer = cmd_target( id, Arg1, 1 ) new iPoints = str_to_num( Arg2 ) if ( !iPlayer ) { console_print( id, "Desculpe, player %s nao foi possível encontrar ou acha!", Arg1 ) return PLUGIN_HANDLED } if( iPoints > 0 ) { g_iPoints[ iPlayer ] -= iPoints CheckLevelAndSave( iPlayer ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( 0, "!g%s!n %s Leva!t %i!n Pontos%s aparti de %s", PREFIX, g_szName[ id ], iPoints, iPoints > 1 ? "s" : "", g_szName[ iPlayer ] ) } } return PLUGIN_HANDLED }
public RestartSkillPoints( id ) { if( !get_pcvar_num( g_iEnableSkillPointsRestart ) ) { ClientPrintColor( id, "!g%s!n Comando desativado", PREFIX ) } else { g_iPoints[ id ] = 0 g_iLevels[ id ] = 0 g_iClasses[ id ] = 0 g_iKills[ id ] = 0 g_iDeaths[ id ] = 0 g_iHeadShots[ id ] = 0 g_iKnifeKills[ id ] = 0 g_iKnifeDeaths[ id ] = 0 g_iGrenadeKills[ id ] = 0 g_iGrenadeDeaths[ id ] = 0 g_iBombExplosions[ id ] = 0 g_iDefusedBombs[ id ] = 0 g_iWonRounds[ id ] = 0 CheckLevelAndSave( id ) if( get_pcvar_num( g_iEnableAnnounceOnChat ) ) { ClientPrintColor( id, "!g%s!n Seus Pontos e level comecarao de novo", PREFIX ) } } return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN }
public SkillRank( id ) { if( !get_pcvar_num( g_iEnableSkillPointsCmdRank ) ) { ClientPrintColor( id, "!g%s!n comando Desativado", PREFIX ) } else { new Array:aKey = ArrayCreate( 35 ) new Array:aData = ArrayCreate( 128 ) new Array:aAll = ArrayCreate( FvaultData ) fvault_load( g_VaultSkillPoints, aKey, aData ) new iArraySize = ArraySize( aKey ) new Data[ FvaultData ] new i for( i = 0; i < iArraySize; i++ ) { ArrayGetString( aKey, i, Data[ szSteamID ], sizeof Data[ szSteamID ] - 1 ) ArrayGetString( aData, i, Data[ szSkillP_Data ], sizeof Data[ szSkillP_Data ] - 1 ) ArrayPushArray( aAll, Data ) } ArraySort( aAll, "SortData" ) new szAuthIdFromArray[ 35 ] new j for( j = 0; j < iArraySize; j++ ) { ArrayGetString( aAll, j, szAuthIdFromArray, charsmax( szAuthIdFromArray ) ) if( equal( szAuthIdFromArray, g_szAuthID[ id ] ) ) { break } } ArrayDestroy( aKey ) ArrayDestroy( aData ) ArrayDestroy( aAll ) ClientPrintColor( id, "!g%s!n Sua classificacao e!t %i!n do!t %i!n jogadores com!t %i!n pontos ", PREFIX, j + 1, iArraySize, g_iPoints[ id ] ) } return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN }
public TopSkill( id ) { if( !get_pcvar_num( g_iEnableSkillPointsTop15 ) ) { ClientPrintColor( id, "!g%s!n Comando desativado", PREFIX ) } else { show_motd( id, g_szMotd, "ClaN Brasilia Top15" ) } return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN }
public MakeTop15( ) { new iLen iLen = formatex( g_szMotd, charsmax( g_szMotd ),"<body bgcolor='#ffff99'>\ <table width=100%% cellpadding=5 cellspacing=0 border=2>\ <tr align=center bgcolor=#99cc00>\ <th width=4%%>\ <th width=30%% align=left>Abaixo os melhores:\ <th width=8%%>Vitimas\ <th width=8%%>Mortes\ <th width=8%%>HS\ <th width=8%%>KNIFE\ <th width=8%%>HE\ <th width=8%%>Bombas\ <th width=8%%>Defuses\ <th width=10%>Pontos" ) new Array:aKey = ArrayCreate( 35 ) new Array:aData = ArrayCreate( 128 ) new Array:aAll = ArrayCreate( FvaultData ) fvault_load( g_VaultSkillPoints, aKey, aData ) new iArraySize = ArraySize( aKey ) new Data[ FvaultData ] new i for( i = 0; i < iArraySize; i++ ) { ArrayGetString( aKey, i, Data[ szSteamID ], sizeof Data[ szSteamID ] - 1 ) ArrayGetString( aData, i, Data[ szSkillP_Data ], sizeof Data[ szSkillP_Data ] - 1 ) ArrayPushArray( aAll, Data ) } ArraySort( aAll, "SortData" ) new szPlayerPoints[ 7 ] new szPlayerLevel[ 7 ] new szPlayerKills[ 7 ] new szPlayerDeahts[ 7 ] new szPlayerHeadShots[ 7 ] new szPlayerKnifeKills[ 7 ] new szPlayerKnifeDeaths[ 7 ] new szPlayerGrenadeKills[ 7 ] new szPlayerGrenadeDeaths[ 7 ] new szPlayerBombExplosions[ 7 ] new szPlayerDefusedBombs[ 7 ] new szPlayerWonRounds[ 7 ] new szName[ 22 ] new iSize = clamp( iArraySize, 0, 15 ) new j for( j = 0; j < iSize; j++ ) { ArrayGetArray( aAll, j, Data ) fvault_get_data( g_VaultNames, Data[ szSteamID ], szName, charsmax( szName ) ) replace_all( szName, charsmax( szName ), "<", "[" ) replace_all( szName, charsmax( szName ), ">", "]" ) parse( Data[ szSkillP_Data ], szPlayerPoints, charsmax( szPlayerPoints ), szPlayerLevel, charsmax( szPlayerLevel ), szPlayerKills, charsmax( szPlayerKills ), szPlayerDeahts, charsmax( szPlayerDeahts ), szPlayerHeadShots, charsmax( szPlayerHeadShots ), szPlayerKnifeKills, charsmax( szPlayerKnifeKills ), szPlayerKnifeDeaths, charsmax( szPlayerKnifeDeaths ), szPlayerGrenadeKills, charsmax( szPlayerGrenadeKills ), szPlayerGrenadeDeaths, charsmax( szPlayerGrenadeDeaths ), szPlayerBombExplosions, charsmax( szPlayerBombExplosions ), szPlayerDefusedBombs, charsmax( szPlayerDefusedBombs ), szPlayerWonRounds, charsmax( szPlayerWonRounds ) ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<tr align=center>" ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%i", j + 1 ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td align=left>%s", szName ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerKills ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerDeahts ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerHeadShots ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerKnifeKills ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerGrenadeKills ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerBombExplosions ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerDefusedBombs ) iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerPoints ) } iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "</table></body>" ) ArrayDestroy( aKey ) ArrayDestroy( aData ) ArrayDestroy( aAll ) }
public SortData( Array:aArray, iItem1, iItem2, iData[ ], iDataSize ) { new Data1[ FvaultData ] new Data2[ FvaultData ] ArrayGetArray( aArray, iItem1, Data1 ) ArrayGetArray( aArray, iItem2, Data2 ) new szPoints_1[ 7 ] parse( Data1[ szSkillP_Data ], szPoints_1, charsmax( szPoints_1 ) ) new szPoints_2[ 7 ] parse( Data2[ szSkillP_Data ], szPoints_2, charsmax( szPoints_2 ) ) new iCount1 = str_to_num( szPoints_1 ) new iCount2 = str_to_num( szPoints_2 ) return ( iCount1 > iCount2 ) ? -1 : ( ( iCount1 < iCount2 ) ? 1 : 0 ) }
public FwdPlayerSpawnPost( id ) { if( is_user_alive( id ) ) { g_iCurrentKills[ id ] = 0 if( get_pcvar_num( g_iEnableShowSkillPointsOnNick ) ) { new szName[ 32 ] get_user_info( id, "name", szName, charsmax( szName ) ) new iLen = strlen( szName ) new iPos = iLen - 1 if( szName[ iPos ] == '>' ) { new i for( i = 1; i < 7; i++ ) { if( szName[ iPos - i ] == '<' ) { iLen = iPos - i szName[ iLen ] = '^0' break } } } format( szName[ iLen ], charsmax( szName ) - iLen, szName[ iLen-1 ] == ' ' ? "<%d>" : " <%d>", g_iPoints[ id ] ) set_user_info( id, "name", szName ) } } }
public MessageSayText( iMsgID, iDest, iReceiver ) { if( get_pcvar_num( g_iHideChangeNickNotification ) ) { new const Cstrike_Name_Change[ ] = "#Cstrike_Name_Change" new szMessage[ sizeof( Cstrike_Name_Change ) + 1 ] get_msg_arg_string( 2, szMessage, charsmax( szMessage ) ) if( equal( szMessage, Cstrike_Name_Change ) ) { return PLUGIN_HANDLED } } return PLUGIN_CONTINUE }
ClientPrintColor( id, String[ ], any:... ) { new szMsg[ 190 ] vformat( szMsg, charsmax( szMsg ), String, 3 ) replace_all( szMsg, charsmax( szMsg ), "!n", "^1" ) replace_all( szMsg, charsmax( szMsg ), "!t", "^3" ) replace_all( szMsg, charsmax( szMsg ), "!g", "^4" ) static msgSayText = 0 static fake_user if( !msgSayText ) { msgSayText = get_user_msgid( "SayText" ) fake_user = get_maxplayers( ) + 1 } message_begin( id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msgSayText, _, id ) write_byte( id ? id : fake_user ) write_string( szMsg ) message_end( ) }
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