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-   -   Set_user_rendering or Rg_set_user_rendering (https://forums.alliedmods.net/showthread.php?t=308976)

PurposeLessx 07-09-2018 13:39

Set_user_rendering or Rg_set_user_rendering
 
Hey friends. I am making a plugin for my server. I need set rendering for users.
I made all plugin with reapi module. And what should I use for setting rendering?

PHP Code:

#include <amxmodx>
#include <reapi> // think as fakemeta (set_entvar = set_pev )

public blabla(id)
{
    
rg_set_user_rendering(idkRenderFxGlowShell, {255,0,0}, kRenderNormal20.0);
}

rg_set_user_rendering(indexfx kRenderFxNone, {Float,_}:color[3] = {0.0,0.0,0.0}, render kRenderNormalFloat:amount 0.0)
{
    
set_entvar(indexvar_renderfxfx);
    
set_entvar(indexvar_rendercolorcolor);
    
set_entvar(indexvar_rendermoderender);
    
set_entvar(indexvar_renderamtamount);


or

PHP Code:

#include <amxmodx>
#include <reapi> // for other codes
#include <fun> // Using fun just using set_user_rendering

public blabla(id)
{
    
set_user_rendering(idkRenderFxGlowShell25500kRenderNormal20);



^SmileY 07-09-2018 13:47

Re: Set_user_rendering or Rg_set_user_rendering
 
Since this forum is related with amxx, i suggest you to use fun include that supports both server engines.

Natsheh 07-09-2018 13:47

Re: Set_user_rendering or Rg_set_user_rendering
 
Use what you want.

PurposeLessx 07-09-2018 13:54

Re: Set_user_rendering or Rg_set_user_rendering
 
Quote:

Originally Posted by ^SmileY (Post 2602366)
Since this forum is related with amxx, i suggest you to use fun include that supports both server engines.

So is it a problem that using other ? Because I don't want to use another include in my plugin.

^SmileY 07-09-2018 13:56

Re: Set_user_rendering or Rg_set_user_rendering
 
OH no, these magic words again: "I do not want to use another include"

Bro, use fun.inc is compatible with Re-SHITS and steamCMD server, that is all

Natsheh 07-09-2018 14:28

Re: Set_user_rendering or Rg_set_user_rendering
 
Quote:

Originally Posted by Natsheh (Post 2602367)
Use what you want.


HamletEagle 07-09-2018 15:50

Re: Set_user_rendering or Rg_set_user_rendering
 
If you want your plugin to be used on as many servers as possible use fun since it works in both hlds and rehlds.

PurposeLessx 07-09-2018 16:57

Re: Set_user_rendering or Rg_set_user_rendering
 
Quote:

Originally Posted by HamletEagle (Post 2602413)
If you want your plugin to be used on as many servers as possible use fun since it works in both hlds and rehlds.

Does not matter what I used, I guess. Because there are some codes of Reapi in my server except rg_set_user_rendering. Just I want is making my plugin optimized.

OciXCrom 07-09-2018 17:20

Re: Set_user_rendering or Rg_set_user_rendering
 
If you're making a plugin for YOUR server and especially for ReAPI, then use ReAPI's functions.

CrazY. 07-09-2018 17:42

Re: Set_user_rendering or Rg_set_user_rendering
 
Doesn't matter which you use. The real objective of reapi is not replace all other modules, only fews (orpheu, okapi, etc) and provide more improved code, playability and features for programmers, so at anytime you will need to include another modules. You can simple make a reapi_stocks like engine_stocks, and add this stock rg_set_user_rendering.


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