[CS:GO] Zombie "Barricades" doesn't feel like in CS:S
Hey, what settings I might be missing? I can't use "E" like on CS:S (there was possibility to "mini rotate" prop before sv_turbophysics?) and props went to places more nicely (phys_pushscale?).
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Re: [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
My exact thought 3 years ago when i set up a CS:GO Zombie mod server, i remember i tried changing the values of the commands multiple times but nothing was making it feel like in CS:S.
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Re: [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
sm_cvar phys_pushscale "4"
sm_cvar sv_pushaway_force "55000" |
Re: [CS:GO] Zombie "Barricades" doesn't feel like in CS:S
Hy,
What is the value correct of these cvar: ? sm_cvar sv_pushaway_max_force - ? sm_cvar sv_pushaway_min_player_speed - ? Thx, |
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