AlliedModders

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-   -   [v1.1.2, May 29] Murder mod (https://forums.alliedmods.net/showthread.php?t=307899)

GuskiS 05-29-2018 15:51

[v1.1.2, May 29] Murder mod
 
2 Attachment(s)


https://i.imgur.com/JJURizU.jpg
- v1.1.2, last updated: 29 may 2018, Servers using this mod GitHub link

Murder mod for Counter-Strike 1.6. Most is ported from original Murder mod in Garry's mod. Some things are adjusted to possibilities and limititations of HL engine. Some are enhanced of my own view how game should be played.

The bystanders are innocent who walk around the map and try to survive. One of bystanders have gun to kill murderer.
The murderer is the player secretly tasked with killing every bystander without getting caught. He is able to throw his knife.

More info here.


Contents :

Requirements top

CS 1.6.
AMX Mod X 1.8.2 or higher.
Orpheu 2.3 or higher.

Commands top
  • say /open
    Opens cell doors in JailBreak maps.
  • say /rules
    Shows helpful info.


Cvars top

Murder mod is fully customizable. Look into mm_mod.cfg for more information.

API top

Fully working API included. Look into murdermod.inc file for more information.

Installation top
  1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
  2. Then unzip the content of the provided archive here in ./amxmodx/ ;
  3. Install the plugin*, restart and it's ready.

* You need to compile locally the plugin since it uses third party includes from Orpheu and my plugin.

If you don't know how to compile locally on windows :
  1. Download AMX Mod X Base for windows on the main site ;
  2. Unzip the package somewhere in a folder ;
  3. From the orpheu_base.zip package you have downloaded just before, copy the include files located in ./scripting/include/ to the folder created in 2. in ./addons/amxmodx/scripting/include/ ;
  4. Download includes folder and copy it to ./addons/amxmodx/scripting/include/ too ;
  5. Download ALL sma files and copy it in ./addons/amxmodx/scripting/ ;
  6. Now go to ./addons/amxmodx/scripting/ and click compile.exe ;
  7. You will see a new folder named "compiled" which is automatically created. ;
  8. Congratulations, you have your compiled plugin, you can install it on your server. Restart and it's ready.

Info top
  • Releasing all my mods.
  • You are able to grab knife/revolver with E (+use) button
  • If knife is lost, it will (should) be given to murderer automatically
  • After 60 seconds (defined by cvar) of inactivity murder will start to smoke
  • There are different list of names that can be used, new ones can be added as well
  • There are various radio commands that can be used for fun


Credits top
  • Original mod creator.
  • Arkshine - For topics design, code and helping in forum.
  • Everyone else who helped with code, answers, testing, suggestions.


Installation Files top


GuskiS 05-29-2018 16:05

Re: [1.1.2, May 29] Murder mod
 
Change Log top

v1.1.2 -[29 may 2018]
  • Lets imagine this is initial release.

klippy 05-29-2018 16:30

Re: [1.1.2, May 29] Murder mod
 
I remember playing this with a few friends on your server a couple of years ago. I loved it, it was so much fun for a while.

GuskiS 05-30-2018 03:59

Re: [1.1.2, May 29] Murder mod
 
It was one of the first mods I created, so the code might not look great. I decided to release this (and others) as I'm not playing CS for couple of years already.

As for fun factor, it is really fun if you have around 10 people in server, but after a while it all gets boring. That is why I created FUN server with rotating mods where people could vote what they wanted to play, not sure if you were playing at that time.

klippy 05-30-2018 08:07

Re: [v1.1.2, May 29] Murder mod
 
I did barely, just when you started rotating mods. I actually mainly played Murder even then lol. But yes, it gets boring, we'd play for a few weeks then not play for a while IIRC.

SomewhereLost 05-30-2018 17:34

Re: [v1.1.2, May 29] Murder mod
 
I got impressed seeing that TTT is your creation too.

Any upcoming videos?

GuskiS 05-31-2018 02:15

Re: [v1.1.2, May 29] Murder mod
 
From my side - probably not. I don't have server, nor the people, nor the needed skills to make video.
However, if anyone wants to make a video - please do, I will post it main topic.

Rivotril 05-31-2018 15:22

Re: [v1.1.2, May 29] Murder mod
 
This is basicly a Trouble in Terrorist Town but simple, right?

klippy 05-31-2018 18:28

Re: [v1.1.2, May 29] Murder mod
 
Quote:

Originally Posted by Rivotril (Post 2594705)
This is basicly a Trouble in Terrorist Town but simple, right?

Kinda, but I find this much more fun.

sekac 06-01-2018 12:49

Re: [v1.1.2, May 29] Murder mod
 
PHP Code:

L 06/01/2018 18:47:20: [ORPHEUInvalid virtual function "CGameRules::CheckWinConditions"
L 06/01/2018 18:47:20: [AMXXDisplaying debug trace (plugin "timer_controller.amxx"version "0.0.4")
L 06/01/2018 18:47:20: [AMXXRun time error 10native error (native "OrpheuGetFunctionFromObject")
L 06/01/2018 18:47:20: [AMXX]    [0timer_controller.sma::plugin_init (line 68)
Couldn't find option(s) with such variable (name "PlayerName")

L 06/01/2018 - 18:47:23: Plugin called message_begin with an invalid message id (0).
L 06/01/2018 - 18:47:23: [AMXX] Displaying debug trace (plugin "timer_controller.amxx", version "0.0.4")
L 06/01/2018 - 18:47:23: [AMXX] Run time error 10: native error (native "message_begin")
L 06/01/2018 - 18:47:23: [AMXX]    [0] timer_controller.sma::UTIL_RoundTime (line 207)
L 06/01/2018 - 18:47:23: [AMXX]    [1] timer_controller.sma::ConsoleCommand_TimerSet (line 175)
L 06/01/2018 - 18:47:23: [AMXX]    [2] timer_controller.sma::_RoundTimerSet (line 228)
L 06/01/2018 - 18:47:23: Unhandled dynamic native error
L 06/01/2018 - 18:47:23: [AMXX] Displaying debug trace (plugin "mm_main.amxx", version "1.1.2")
L 06/01/2018 - 18:47:23: [AMXX] Run time error 10: native error (native "RoundTimerSet")
L 06/01/2018 - 18:47:23: [AMXX]    [0] mm_main.sma::set_timer (line 229)
L 06/01/2018 - 18:47:33: Plugin called message_begin with an invalid message id (0).
L 06/01/2018 - 18:47:33: [AMXX] Displaying debug trace (plugin "timer_controller.amxx", version "0.0.4")
L 06/01/2018 - 18:47:33: [AMXX] Run time error 10: native error (native "message_begin")
L 06/01/2018 - 18:47:33: [AMXX]    [0] timer_controller.sma::UTIL_RoundTime (line 207)
L 06/01/2018 - 18:47:33: [AMXX]    [1] timer_controller.sma::ConsoleCommand_TimerSet (line 175)
L 06/01/2018 - 18:47:33: [AMXX]    [2] timer_controller.sma::_RoundTimerSet (line 228)
L 06/01/2018 - 18:47:33: Unhandled dynamic native error
L 06/01/2018 - 18:47:33: [AMXX] Displaying debug trace (plugin "mm_main.amxx", version "1.1.2")
L 06/01/2018 - 18:47:33: [AMXX] Run time error 10: native error (native "RoundTimerSet")
L 06/01/2018 - 18:47:33: [AMXX]    [0] mm_main.sma::do_the_magic (line 240) 


I am using latest orpheu and amxmodx.


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