Problem with random_num
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Re: Problem with random_num
This won't work all time, since you're setting "100" as max value of random num. The chance to reach a value smaller than the cvar in this case, is 29%. Also, change this:
Code:
:arrow: Code:
NOTE: return values are ignored in post forwards. |
Re: Problem with random_num
you have another solution for me?
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Re: Problem with random_num
Before this, tell me, this will only give ak47 or also other weapons?
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Re: Problem with random_num
now ak, but i want watergun after resolve it
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Re: Problem with random_num
So... just increase cvar value.
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Re: Problem with random_num
i want to give ak for all players like a zp mode with chance, yes i know if grow value give ak for all
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Re: Problem with random_num
To get the correct probabilities, iRand should be random(100).
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