Block Status
Hello guys,
I need to block using status command because of it's showing player steamid etc. I know it's not client-side so I believe we can block it with amxx. Not blocked with register_clcmd. Thanks for helping |
Re: Block Status
You don't need to block status. Just make your server steam only if you are bothered by steamid changing exploits.
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Re: Block Status
This violates Valve's Policy of Truth which this community abides by. Also, before asking a question on the forums, search first. This question has been asked before.
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Re: Block Status
I have not ever seen the answer of this problem.
**There is a rocket game and in the end players are dying. And Players are dying with queue of status PHP Code:
Thx for helping |
Re: Block Status
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Re: Block Status
I don't know what am I able to explain it to you with my poor English. I will try to explain.
I am using that command "amx_rocket @T" and I rocket Terorrists. They are jumping from high place and falling down not to die. PHP Code:
They are going to die by turns. I want them not to learn who is the last so I want to disable status. I should disable status even if I cannot block it. I really need this plugin. |
Re: Block Status
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Re: Block Status
Can you make it as you say?
That is plugin I have.
Spoiler
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Re: Block Status
It looks like everybody is affected nearly simultaneously so I'm not sure why the order matters.
You probably need to fix the glitch that is allowing them to not die instead. That would be the correct way to go about this. My first guess is that sending the jump command doesn't work because if you are falling then you can't jump. So, you'd likely replace sending the jump command with something else like setting their z velocity or something like that. |
Re: Block Status
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Hiding of the "status" command is surely not the right way to tackle this, but this was clearly going towards XY problem (if the OP didn't reveal what the real intention is). I think the best would be to know what should actually happen if they all ought to die at the same time? |
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