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-   -   AutoBunny Top (https://forums.alliedmods.net/showthread.php?t=307717)

warps013 05-22-2018 03:52

AutoBunny Top
 
Hi all, I'm having the next idea that I couldn't find it if there is already posted.

I just opened a KZ Server, where a lot of users that cames from the old sv played with an autobunny...
So I would like to add this autobunny plugin but, and this is the important part, I want to this players who uses the AB have their own top and not get mixed with pro15 or nub15 :)

Relaxing 05-22-2018 05:32

Re: AutoBunny Top
 
What do you mean by sayin their own top?
You want do exclude these players from the any database and export them to a special one? In this case all bunnyhoppers?

warps013 05-22-2018 05:47

Re: AutoBunny Top
 
Quote:

Originally Posted by Relaxing (Post 2593248)
What do you mean by sayin their own top?
You want do exclude these players from the any database and export them to a special one? In this case all bunnyhoppers?

I mean that. An special database just for bunnyhoppers and still maintaining the pro and nub top for peoplo who doesn't use it. I don't know how to make it by my self, but I think that probably this could be made by adding to an AB plugin a parameter when it's on, save the run stats to abtop and exclude them to pro and nub tops :)

I want this just for new players (or someone with touchpad lol) to get introduced into KZ experience.

Relaxing 05-22-2018 06:07

Re: AutoBunny Top
 
I still wonder what statisics there's gonna be on bhoppers.

warps013 05-22-2018 06:38

Re: AutoBunny Top
 
Quote:

Originally Posted by Relaxing (Post 2593256)
I still wonder what statisics there's gonna be on bhoppers.

Time of the run, cps,tps (checkpoints,teleports or gochecks), weapon, autobunny on and top position (1st place,2nd, etc).
The same stats that are in protop and nubtop (but remember these tops are for clients that dont use AB)

Relaxing 05-22-2018 07:10

Re: AutoBunny Top
 
You have to make modifications to any plugin that stores these special player's statistics. So there's gonna be a bit work to mess around. You have to register a native for checking if a player is using AB & with that you must edit all plugins to prevent storing them.

warps013 05-22-2018 07:27

Re: AutoBunny Top
 
Ok then, could you guide me about how can I do this? Im really new at this and I have 0 knowledge about scripting... so its going to be hard but not impossible :)

Relaxing 05-22-2018 07:56

Re: AutoBunny Top
 
First question starts of: How to check if a player is a bunny? ...hopper

warps013 05-22-2018 08:12

Re: AutoBunny Top
 
Mmmm I have no idea. I repeat I dont know how amxx works... so first I was thinking in a detectpluginon.amxx (So then when the client activates the autobhop.amxx stats from kreedzrun.amxx have to be stored in AutoBunny Top database)

warps013 05-22-2018 08:16

Re: AutoBunny Top
 
Or maybe from kreedzrun.amxx if autbhop.amxx variable is on store in AutoBunny top.
The plugin that capture and store this stats is ProKreedz 2.31 :)


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