AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   strip weapon without disturb (https://forums.alliedmods.net/showthread.php?t=307612)

hitD 05-18-2018 08:23

strip weapon without disturb
 
Hello,
Im facing one problem,i want to give a player a gun and strip it immediately i have tryed to use ham strip weapon
HTML Code:

stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
    new iWeapon;
    if( !iSlot )
    {
        static const iWeaponsSlots[] = {
            -1,
            2, //CSW_P228
            -1,
            1, //CSW_SCOUT
            4, //CSW_HEGRENADE
            1, //CSW_XM1014
            5, //CSW_C4
            1, //CSW_MAC10
            1, //CSW_AUG
            4, //CSW_SMOKEGRENADE
            2, //CSW_ELITE
            2, //CSW_FIVESEVEN
            1, //CSW_UMP45
            1, //CSW_SG550
            1, //CSW_GALIL
            1, //CSW_FAMAS
            2, //CSW_USP
            2, //CSW_GLOCK18
            1, //CSW_AWP
            1, //CSW_MP5NAVY
            1, //CSW_M249
            1, //CSW_M3
            1, //CSW_M4A1
            1, //CSW_TMP
            1, //CSW_G3SG1
            4, //CSW_FLASHBANG
            2, //CSW_DEAGLE
            1, //CSW_SG552
            1, //CSW_AK47
            3, //CSW_KNIFE
            1 //CSW_P90
        }
        iSlot = iWeaponsSlots[iCswId];
        //user_has_weapon(id, iCswId, 0);
    }

    iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer[iSlot]);

    while( iWeapon > 0 )
    {
        if( get_pdata_int(iWeapon, m_iId, XO_CBASEPLAYERITEM) == iCswId )
        {
            break;
        }
        iWeapon = get_pdata_cbase(iWeapon, m_pNext, XO_CBASEPLAYERITEM);
        user_has_weapon(id, iCswId, 0);
    }
   
    if( iWeapon > 0 )
    {
           
        if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem) == iWeapon )
      {
     
            ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon);
        }
       
        if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
        {
            user_has_weapon(id, iCswId, 0);
            ExecuteHamB(Ham_Item_Kill, iWeapon);
            return 1;
        }
    }
 }

But the problem if a player holds a gun and shooting or doing something and when it would use retireweapon then it would switch to a better gun for example im shooting with pistol and it switch to m4a1 if without retire then it's empty and i thought about something with invlast with engclient. But maybe there is some more efficient way? Thanks.

Bugsy 05-19-2018 10:35

Re: strip weapon without disturb
 
Why would you give a weapon and then immediately strip it?

Regarding your second comment, are you trying to make it not switch to the next best weapon in the inventory? What do you want to happen when a weapon is stripped?

hitD 05-19-2018 11:33

Re: strip weapon without disturb
 
Im doing this only for itempickup message for custom sprite when i get item and yes i dont want to switch to the next best weapon in inventory, what i want for example if im shooting with a secondary gun and i have a primary gun in inventory, if i get a random primary gun and strip it then it gonna choose the best gun it means it gonna be a primary gun but i was using a secondary, so i want it to stay to secondary not primary the same problem with knife.

Bugsy 05-19-2018 12:13

Re: strip weapon without disturb
 
Did you try removing this from the above?
PHP Code:

        if( bSwitchIfActive && get_pdata_cbase(idm_pActiveItem) == iWeapon )
       {
       
            
ExecuteHamB(Ham_Weapon_RetireWeaponiWeapon);
        } 

Code:

        /**
        * Description:                There is no more ammo for this gun, so switch to the next best one.
        * Forward params:        function(this)
        * Return type:                None.
        * ExecuteParams:        ExecuteHam(Ham_Weapon_RetireWeapon, this)
        */
        Ham_Weapon_RetireWeapon,


hitD 05-19-2018 12:20

Re: strip weapon without disturb
 
Yes if i remove this then it would be okay, but then for some reason i cant use then current gun.

hitD 05-19-2018 16:51

Re: strip weapon without disturb
 
Anyway thanks for the help adjusted like i needed with cmd and few offsets. Solved


All times are GMT -4. The time now is 04:33.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.