Sound start/end time
Hi!
I'm wondering, is it possible to start sound at a given time? For example, start at 0:04 and then stop it at 0:08? :D |
Re: Sound start/end time
It depends on gametime or roundtime or real time?
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Re: Sound start/end time
On the sound's time. So the sound would start at the 4.sec of that.
For example you have a sound to play which contains "Hello, i'm your chicken for today". It would say the "your chicken" in 0:02 - 0:03 and just that would be played :D |
Re: Sound start/end time
This is the guide that I've been using recently to play sounds partially. Though, I've never tried to play a subset that isn't ether at the beginning or the end (can't remember if you can combine the S and E functionality with a single sound).
You might just need to create a new sound file with just the part that you want then you can simply play the whole sound. |
Re: Sound start/end time
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And i have one more question. Is it possible to use it in emit_sound? If not, could one of you make a code, which gets the player ids in the targeted player's x metered area? With this we could make the 512 limit more "bigger" 'cause of the extra weapons' sounds :) |
Re: Sound start/end time
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Re: Sound start/end time
Thank both of you! You saved me from a lot of suffering! :wink:
Edit: The start/end works fine just under 16000Hz.. So i think i won't use it :/ |
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