Code:
#include <amxmodx>
// #include <engine>
#include <fakemeta>
#include <cstrike>
#include <zombieplague.inc>
//#include <fakemeta_util>
#define STR_T 33
// Stuff taken from fakemeta_util
#define fm_get_user_button(%1) pev(%1, pev_button)
/* stock fm_get_user_button(index)
return pev(index, pev_button) */
#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
return pev(index, pev_flags) */
stock fm_set_user_velocity(entity, const Float:vector[3]) {
set_pev(entity, pev_velocity, vector);
return 1;
}
//End of stuff from fakemeta_util
//new STR_T[32]
new bool:g_WallClimb[33]
new Float:g_wallorigin[32][3]
new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor
new g_zclass_climb
// Climb Zombie Atributes
new const zclass_name[] = { "Climb Zombie" } // name
new const zclass_info[] = { "HP-- Speed+ Jump+ Knockback++" } // description
new const zclass_model[] = { "zombie_source" } // model
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model
const zclass_health = 1200 // health
const zclass_speed = 220 // speed
const Float:zclass_gravity = 0.8 // gravity
const Float:zclass_knockback = 1.5 // knockback
#if !defined MAX_PLAYERS
const MAX_PLAYERS = 32
#endif
new Float:g_flClimbTime[MAX_PLAYERS+1];
new Float:g_flClimbCooldown[MAX_PLAYERS+1];
new cvar_zp_wallclimb_time, cvar_zp_wallclimb_cooldown, cvar_test;
public plugin_init()
{
register_plugin("[ZP] Wallclimb ", "1.0", "WallClimb by Python1320/Cheap_Suit, Plagued by Dabbi")
register_forward(FM_Touch, "fwd_touch")
register_forward(FM_PlayerPreThink, "fwd_playerprethink")
//register_forward(FM_PlayerPostThink, "fwd_playerpostthink")
register_event("DeathMsg","EventDeathMsg","a")
//register_cvar("zp_wallclimb_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)
cvar_zp_wallclimb = register_cvar("zp_wallclimb", "1")
cvar_zp_wallclimb_survivor = register_cvar("zp_wallclimb_survivor", "0")
cvar_zp_wallclimb_nemesis = register_cvar("zp_wallclimb_nemesis", "1")
cvar_zp_wallclimb_time = register_cvar("zp_wallclimb_time", "2.0");
cvar_zp_wallclimb_cooldown = register_cvar("zp_wallclimb_cooldown", "5.0");
cvar_test = register_cvar("zp_test", "0.1")
}
public plugin_precache()
{
g_zclass_climb = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}
public EventDeathMsg()
{
new id = read_data(2)
g_WallClimb[id] = true
reset_climb_vars(id);
return PLUGIN_HANDLED
}
public client_connect(id) {
g_WallClimb[id] = true
reset_climb_vars(id);
}
public zp_user_infected_post(id)
{
reset_climb_vars(id);
}
public zp_user_humanized_post(id)
{
reset_climb_vars(id);
}
public fwd_touch(id, world)
{
if(!is_user_alive(id) || !g_WallClimb[id] || !pev_valid(id))
return FMRES_IGNORED
new player = STR_T
if (!player)
return FMRES_IGNORED
new classname[STR_T]
pev(world, pev_classname, classname, (STR_T))
if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable"))
pev(id, pev_origin, g_wallorigin[id])
return FMRES_IGNORED
}
public wallclimb(id, button)
{
static Float:origin[3]
pev(id, pev_origin, origin)
if(get_distance_f(origin, g_wallorigin[id]) > 25.0)
return 0 // if not near wall
if(fm_get_entity_flags(id) & FL_ONGROUND)
return 0
if (!task_exists(100))
{
set_task(0.1, "climb_task", 100);
}
g_flClimbTime[id] += get_pcvar_float(cvar_test);
if(button & IN_FORWARD)
{
static Float:velocity[3]
velocity_by_aim(id, 120, velocity)
fm_set_user_velocity(id, velocity)
}
else if(button & IN_BACK)
{
static Float:velocity[3]
velocity_by_aim(id, -120, velocity)
fm_set_user_velocity(id, velocity)
}
return 1
}
public climb_task()
{
client_print(0, print_chat, "=> CLIMB");
set_task(1.0, "climb_task2", 100, _, _, "b");
}
public climb_task2()
{
client_print(0, print_chat, "=> CLIMB 2");
}
public fwd_playerprethink(id)
{
if(!g_WallClimb[id] || !zp_get_user_zombie(id))
return FMRES_IGNORED
if(zp_is_survivor_round() && get_pcvar_num(cvar_zp_wallclimb_survivor) == 0)
return FMRES_IGNORED
if(zp_is_nemesis_round() && get_pcvar_num(cvar_zp_wallclimb_nemesis) == 0)
return FMRES_IGNORED
new button, Float:max_time;
max_time = get_pcvar_float(cvar_zp_wallclimb_time);
button = fm_get_user_button(id);
if (g_flClimbTime[id] < max_time)
{
if((get_pcvar_num(cvar_zp_wallclimb) == 1) && (button & IN_USE) && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Use button = climb
wallclimb(id, button)
else if((get_pcvar_num(cvar_zp_wallclimb) == 2) && (button & IN_JUMP) && button & IN_DUCK && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Jump + Duck = climb
wallclimb(id, button)
else
{
g_flClimbTime[id] = 0.0;
remove_task(100);
}
}
else
{
max_time = get_pcvar_float(cvar_zp_wallclimb_cooldown);
g_flClimbCooldown[id] += get_pcvar_float(cvar_test);
if (g_flClimbCooldown[id] >= max_time)
reset_climb_vars(id)
}
return FMRES_IGNORED
}
reset_climb_vars(pPlayer)
{
g_flClimbTime[pPlayer] = 0.0;
g_flClimbCooldown[pPlayer] = 0.0;
remove_task(100);
}