Re: [CSGO] Change player collision hull
is it possible to change the hull as it is in css? if yes, what values do i need?
When i change this value (72) to a lower value like 60, then my model just shrinks smaller. When i do the same and go even lower its glitching into the chest. float g_fNewHullValues[] = { 0.0, 0.0, 64.0, -16.0, -16.0, 0.0, 16.0, 16.0, 72.0, -16.0, -16.0, 0.0, 16.0, 16.0, 36.0, 0.0, 0.0, 28.0, -10.0, -10.0, -10.0, 10.0 , 10.0, 10.0, 0.0, 0.0, 14.0 }; How can i reduce the max hull without affecting my model? |
Re: [CSGO] Change player collision hull
Updated gamedata.
Haven't tested personally, but I'm told it works on linux. The windows sig didnt need changing but I did anyway just to make it use the same easily found function as the linux sig. Code:
"Games" |
Re: [CSGO] Change player collision hull
Setting up this plugin for my server, but I notice that the 1st person view looks really laggy when changing hull (crouching). Is there any way to fix this other than disable client prediction?
|
| All times are GMT -4. The time now is 22:34. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.