Question about .QC file
I created one model file, with two submodels (like in jailbreak extreme mod)
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What to write in .QC file? I read something about $texturegroup but I need an example. PS: Idk if this thread is in right place, i didn't knowed where to post it. |
Re: Question about .QC file
Off-Topic is the only place that would be appropriate for modeling questions (since this is a plugin scripting forum).
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Re: Question about .QC file
Well, i'm sorry for posting in wrong place, but can you help me anyway?
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Re: Question about .QC file
https://developer.valvesoftware.com/wiki/$texturegroup
! Add .bmp after file name |
Re: Question about .QC file
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I want only "leet_county" model to have multiple skins (Orange.bmp, blue.bmp, etc.) What is the full code for that? |
Re: Question about .QC file
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Code:
$texturegroup "LeetCountySkins"Code:
$texturegroup "X.bmp" |
Re: Question about .QC file
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t_leet_county.bmp is default texture used in .mdl file These two textures, yellow and grey I added in the same folder. What is wrong with this? PS: I tried both ways, same result. |
Re: Question about .QC file
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i have already tested those methods and both are working to me. (make sure they are in same dimensions) (crash can be caused when texture dimensions are very big) |
Re: Question about .QC file
ref_shot_knife_blen... and just pop up "ms3d.exe has stopped working" message.
Dimensions of all 3 textures are 512 x 512, actually that is the same texture just with changed colors. Location of that textures is in folder where .qc file is. |
Re: Question about .QC file
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