TF2: How to fix prop_ragdoll falling through the map after spawning too many of them?
I'm replacing player's tf_ragdolls with prop_ragdolls which allow me to do serverside stuff.
However, after killing lots of players, or a certain number of map changes, or something, the ragdolls start falling through the world. The problem persists even on map change, but the problem fixes itself if I completely restart the server. How can I fix this? prop_ragdoll seems to remove itself during teamplay_round_win, so I don't think it's an issue of the ragdolls not being deleted eventually. Edit: When this happens, they'll fall through the world, but they can land properly on prop_dynamics, like control points. Edit 2: It breaks after exactly 8 prop_ragdolls have been spawned. The default value of g_ragdoll_maxcount is 8, setting it to 90000 and restarting the server seems to be working. Edit 3: Nope, they broke again. I guess it's not the number of ragdolls. |
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