client_disconnect: I need the reason why it is called.
Hi,
for statistical uses (and to avoid some i-leave-the-game-if-i-loose players), i would like to catch the cause why someone disconnected (timed out etc). Is this possible? It would be the best to catch this even in the client_disconnect forward itself. Any ideas? |
You probably can try cathing if they use commands, like this:
disconnect or quit. I dont know about timeouts sorry :oops: |
Most of these commands are handled client-side only.....
I can't catch these. |
Unfortunately, disconnect type can't be distinguished even through register_event system as a text message.
It's always "#Game_disconnected", doesn't matter how exactly client has disconnected. |
Re: client_disconnect: I need the reason why it is called.
Sorry for repling on old thread.
Any way to do this, like catch "timed out" server message ? |
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