client_cmd("connect...) blocked
I tried to redirect a player to new server automaticaly on connect but failed.
There is a new type of protector which parses command sent to client by words. If i send client_cmd(id, ";^"connect^" IP") it wont work . No method will work because the client side plugin which i'm talking about is checking if string contains "connect" and then blocks the whole command until symbol ';' is found. So is there a way to trick that plugin? P.S. Somebody would say that this is slowhacking but connect command doesnt change user info and configuration. It just redirects player to other server which is mine too. |
Re: client_cmd("connect...) blocked
"connect" can't be sent to players for 4 and a half years already.
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Re: client_cmd("connect...) blocked
It's not "slowhacking" by most standard definitions but it is equally as bad. If you want a player to go to your other server, you need to actually inform them. Give them the IP and they can connect on their own if they want to do so.
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