Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <nvault>
#include <engine>
#define CLASS_NOTHING 0
#define CLASS_VIPAR 1
#define CLASS_SPEEDMAN 2
#define CLASS_MEDIC 3
#define CLASS_COW 4
#define MAXCLASSES 5
new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]
new ip[32]
// blood sprites
new blood_normal
new blood_bleed
//nVault
//new sxnV
new const CLASSES[MAXCLASSES][] = {
"None",
"VIPAR",
"SPEEDMAN",
"MEDIC",
"COW"
}
new msgtext
new const LEVELS[7] =
{
50,
100,
200,
400,
800,
1600,
3200
}
public plugin_precache()
{
blood_normal = precache_model("sprites/xu/normal_bl.spr")
blood_bleed = precache_model("sprites/xu/blood_bleed.spr")
}
public plugin_init()
{
register_plugin("Xp xu", "0.1", "Hip_Hop_x")
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4
register_menucmd(register_menuid("Wich power?"),keys,"principal_menu");
register_cvar("sv_xumod", "1")
register_cvar("XP_per_kill", "20")
register_cvar("sv_xu_ev", "1")
register_clcmd("say /xp","infoXp")
register_clcmd("say_team /xp","infoXp")
register_clcmd("say /xum","showPowerMenu")
register_event("DeathMsg", "DeathMsg", "a")
register_event("DeathMsg","blood_efect","a")
register_event("ResetHUD", "ResetHud", "b")
msgtext = get_user_msgid("StatusText")
register_srvcmd("sv_evolution", "evolution")
//sxnV = nvault_open("sx_nVault") to load using nvault
}
//************************ save/load users by ip *********************************
public SaveXP(id)
{
new vaultkey[64], vaultdata[64];
get_user_ip(id, ip, 31, 1)
format(vaultkey,63,"Xu mod - %s - class",ip);
format(vaultdata,63,"%d",PlayerClass[id]);
set_vaultdata(vaultkey, vaultdata)
format(vaultkey,63,"'Xu mod - %s - xp",ip);
format(vaultdata,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"Xu mod - %s - level",ip);
format(vaultdata,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}
public LoadXP(id)
{
new vaultkey[64], vaultdata[64];
get_user_ip(id, ip, 31, 1)
format(vaultkey,63,"Xu mod - %s - class",ip);
get_vaultdata(vaultkey,vaultdata,63);
PlayerClass[id] = str_to_num(vaultdata);
format(vaultkey,63,"Xu mod - %s - xp",ip);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);
format(vaultkey,63,"Xu mod - %s -level",ip);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}
public client_connect(id)
{
{
set_hudmessage(200, 100, 40, -1.0, 0.15, 0, 1.0, 5.0, 0.1, 0.2, -1)
show_hudmessage(0, "User connected")
}
if(get_cvar_num("sv_xumod") == 1)
{
LoadXP(id)
client_print(id, print_chat, "[Xu message] XP Loaded!")
client_print(id, print_chat, "[Xu message] You are using power %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
}
}
public client_disconnect(id)
{
{
set_hudmessage(200, 100, 40, -1.0, 0.15, 0, 1.0, 5.0, 0.1, 0.2, 2)
show_hudmessage(0,"User disconnected")
}
if(get_cvar_num("sv_xumod") == 1)
{
SaveXP(id)
}
}
public showPowerMenu(id)
{
new menu[192]
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4
format(menu, 191, "Chose power?^n^n1. Subject 47^n2. Bleash^n3. Xu Creature^n4. Project Co^n^n0. Exit")
show_menu(id, keys, menu, 20, "principal_menu")
return PLUGIN_CONTINUE
}
public principal_menu(id, key)
{
if(key == 0)
{
return PLUGIN_HANDLED
}
if(key == 1)
{
if(PlayerClass[id] == CLASS_VIPAR)
{
client_print(id, print_chat, "[Xu message] You are allready Subject 47! Choose something else!")
showPowerMenu(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_VIPAR
client_print(id, print_chat, "[Xu message] You are now Subject 47!")
set_user_armor(id,150)
}
if(key == 2)
{
if(PlayerClass[id] == CLASS_SPEEDMAN) {
client_print(id, print_chat, "[Xu message] You are allready Bleash! Choose something else!")
showPowerMenu(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_SPEEDMAN
client_print(id, print_chat, "[Xu message] You are now Bleash!")
set_user_maxspeed(id,390)
}
if(key == 3)
{
if(PlayerClass[id] == CLASS_MEDIC)
{
client_print(id, print_chat, "[Xu message] You are allready Xu Creature! Choose something else!")
showPowerMenu(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_MEDIC
client_print(id, print_chat, "[Xu message] You are now Xu Creature!")
set_user_health(id,125)
}
if(key == 4)
{
if(PlayerClass[id] == CLASS_COW)
{
client_print(id, print_chat, "[Xu message] You are allready Project Co! Choose something else!")
showPowerMenu(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_COW
client_print(id, print_chat, "[Xu message] You are now Project Co!")
}
ShowHUD(id)
return PLUGIN_HANDLED
}
public ResetHud(id)
{
if(PlayerClass[id] == CLASS_NOTHING)
{
showPowerMenu(id)
//return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public DeathMsg()
{
if(get_cvar_num("sv_xumod") == 0)
{
server_print("[Xu message] Xu mod is disabled!")
return PLUGIN_HANDLED
}
new attacker = read_data(1)
if(PlayerClass[attacker] == CLASS_NOTHING)
{
return PLUGIN_HANDLED
}
if(PlayerLevel[attacker] == 10)
{
return PLUGIN_HANDLED
}
PlayerXP[attacker] += get_cvar_num("XP_per_kill")
if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
PlayerLevel[attacker] += 1
client_print(attacker, print_chat, "[Xu - LEVEL] Congratulations! You are now level %i!", PlayerLevel[attacker])
if(get_cvar_num("SaveXP") == 1) {
SaveXP(attacker)
}
ShowHUD(attacker)
}
ShowHUD(attacker)
return PLUGIN_CONTINUE
}
public ShowHUD(id)
{
new HUD[51]
format(HUD, 50, "Power:[%s] Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
return
}
// Evolutions
public evolution(id)
{
/*if (PlayerXP[id] < 50)
{
return PLUGIN_CONTINUE
} */
// evolution 1 mai jos venea cu else if
if (PlayerXP[id] >= 50)
{
if (PlayerClass[id] == CLASS_VIPAR)
{
set_user_armor(id,130)
}
else if (PlayerClass[id] == CLASS_SPEEDMAN)
{
set_user_maxspeed(id,380)
}
else if (PlayerClass[id] == CLASS_MEDIC)
{
set_user_health(id,130)
give_item(id,"item_longjump")
}
else if (PlayerClass[id] == CLASS_COW)
{
set_user_gravity(id,740)
}
}
// evolution 2
else if (PlayerXP[id] >= 100)
{
if (PlayerClass[id] == CLASS_VIPAR)
{
set_user_armor(id,150)
}
else if (PlayerClass[id] == CLASS_SPEEDMAN)
{
set_user_maxspeed(id,390)
}
else if (PlayerClass[id] == CLASS_MEDIC)
{
set_user_health(id,150)
give_item(id,"item_longjump")
}
else if (PlayerClass[id] == CLASS_COW)
{
set_user_gravity(id,700)
}
}
// evolution 3
else if (PlayerXP[id] >= 200)
{
if (PlayerClass[id] == CLASS_VIPAR)
{
set_user_armor(id,175)
}
else if (PlayerClass[id] == CLASS_SPEEDMAN)
{
set_user_maxspeed(id,400)
}
else if (PlayerClass[id] == CLASS_MEDIC)
{
set_user_health(id,170)
set_user_armor(id, 115)
give_item(id,"item_longjump")
}
else if (PlayerClass[id] == CLASS_COW)
{
set_user_gravity(id,700)
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
user_silentkill(id)
}
}
}
//The xp message
public infoXp(id)
{
//show_motd(id,"/addons/amxmodx/plugins/xu/motd.txt","Xu mod help")
client_print(id, print_chat, "[Xu message] You have %i xp",PlayerXP[id])
}
// ************************************** The blood colors ****************************
public headshot_color_red(origin[3])
{
// Blood spray, 5 times
for (new i = 0; i < 5; i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(101)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2]+30)
write_coord(random_num(-20,20))
write_coord(random_num(-20,20))
write_coord(random_num(50,300))
write_byte(70) // the color
write_byte(random_num(100,200))
message_end()
}
}
// small blood decal
static blood_decal_small(origin[3],num)
{
static const blood_small[7] = {190,191,192,193,194,195,197}
for (new j = 0; j < num; j++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(116)
write_coord(origin[0]+random_num(-100,100))
write_coord(origin[1]+random_num(-100,100))
write_coord(origin[2]-36)
write_byte(blood_small[random_num(0,6)])
message_end()
}
}
// Big blood decal
static blood_decal_large(origin[3],num)
{
static const blood_large[2] = {204,205}
for (new i = 0; i < num; i++) {
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(116) //TE_WORLDDECAL from const.h
write_coord(origin[0]+random_num(-50,50))
write_coord(origin[1]+random_num(-50,50))
write_coord(origin[2]-36)
write_byte(blood_large[random_num(0,1)]) // index
message_end()
}
}
public blood_red(origin[3]) // stomach hitbox
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(115)
write_coord(origin[0]+random_num(-20,20))
write_coord(origin[1]+random_num(-20,20))
write_coord(origin[2]+random_num(-20,20))
write_short(blood_normal)
// bleed
write_short(blood_bleed)
write_byte(248)
write_byte(14)
message_end()
}
// i will add some blood efects
}