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-   -   Plugin doesn't even start because of "jump" not being a game event. Help? (https://forums.alliedmods.net/showthread.php?t=299616)

ClassicHopper 07-20-2017 10:39

Plugin doesn't even start because of "jump" not being a game event. Help?
 
Code:

[SM] Exception reported: Game event "jump" does not exist
I get this when I try to use a plugin I downloaded, called anti-bunny-hop.
Source code:
Code:

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>

#define PLUGIN_VERSION "1.0.1"

new Handle:cvar_ratio_threshold = INVALID_HANDLE;
new Handle:cvar_ratio_punish = INVALID_HANDLE;

public Plugin:myinfo = {
        name = "Anti Bunny Hop",
        author = "Mister_Magotchi",
        description = "Limits player jump speed based on weapon-specific maximum ground speed with configurable speed punishment.",
        version = PLUGIN_VERSION,
        url = ""
};

public OnPluginStart() {
  CreateConVar(
    "sm_anti_bunny_hop_version",
    PLUGIN_VERSION,
    "Anti Bunny Hop version",
    FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD
  );
  cvar_ratio_threshold = CreateConVar(
    "sm_anti_bunny_hop_ratio_threshold",
    "1.05",
    "Ratio of [air speed .1 seconds into jump] over [weapon-specific maximum ground speed] at which punishment should happen.  1.45 or greater seems safe.  0 disables plugin.",
    FCVAR_PLUGIN
  );
  cvar_ratio_punish = CreateConVar(
    "sm_anti_bunny_hop_ratio_punish",
    "-0.5",
    "Ratio of [speed after punishment] over [weapon-specific maximum ground speed].  Anything under 1.5 makes sense.  Setting equal to threshold limits speed to threshold without any punishment.",
    FCVAR_PLUGIN
  );
  HookEvent("jump", OnPlayerJump);
  AutoExecConfig(true, "anti-bunny-hop");
}

public OnPlayerJump(Handle:event, const String:name[], bool:dontBroadcast) {
  if (GetConVarBool(cvar_ratio_threshold)) {
    CreateTimer(0.1, ManageJumpSpeed, GetClientOfUserId(GetEventInt(event, "userid")));
  }
}

public Action:ManageJumpSpeed(Handle:timer, any:client) {
  new Float:velocity[3];
  GetEntPropVector(client, Prop_Data, "m_vecVelocity", velocity);
  new Float:max_ground_speed = GetEntPropFloat(client, Prop_Data, "m_flMaxspeed");
  if (FloatCompare(210.0, max_ground_speed) == 1) {
    max_ground_speed = 210.0;
  }
  new Float:ratio_max_to_current_speed = FloatDiv(max_ground_speed, GetVectorLength(velocity));
  //PrintToChat(client, "Threshold: %f - Current Speed Ratio: %f - Max Speed: %f - Current Speed: %f", GetConVarFloat(cvar_ratio_threshold), FloatDiv(1.0, ratio_max_to_current_speed), max_ground_speed, GetVectorLength(velocity)); //Ratio Test
  if (ratio_max_to_current_speed < FloatDiv(1.0, GetConVarFloat(cvar_ratio_threshold))) {
    ScaleVector(velocity, FloatMul(ratio_max_to_current_speed, GetConVarFloat(cvar_ratio_punish)));
    TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity);
  }
}

The part that keeps the plugin from running is in this "paragraph" of code
Code:

public OnPluginStart() {
  CreateConVar(
    "sm_anti_bunny_hop_version",
    PLUGIN_VERSION,
    "Anti Bunny Hop version",
    FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD
  );
  cvar_ratio_threshold = CreateConVar(
    "sm_anti_bunny_hop_ratio_threshold",
    "1.05",
    "Ratio of [air speed .1 seconds into jump] over [weapon-specific maximum ground speed] at which punishment should happen.  1.45 or greater seems safe.  0 disables plugin.",
    FCVAR_PLUGIN
  );
  cvar_ratio_punish = CreateConVar(
    "sm_anti_bunny_hop_ratio_punish",
    "-0.5",
    "Ratio of [speed after punishment] over [weapon-specific maximum ground speed].  Anything under 1.5 makes sense.  Setting equal to threshold limits speed to threshold without any punishment.",
    FCVAR_PLUGIN
  );
  HookEvent("jump", OnPlayerJump);
  AutoExecConfig(true, "anti-bunny-hop");
}


Ayman Khaled 07-20-2017 10:44

Re: Plugin doesn't even start because of "jump" not being a game event. Help?
 
post in sourcemod forum not here...

eyal282 07-20-2017 10:45

Re: Plugin doesn't even start because of "jump" not being a game event. Help?
 
I think the main problem is that you think we, AmxModX coders, know the language SourceMod. Check the FAQ on source mod section, it shows how to register commands like jump.

ClassicHopper 07-20-2017 10:46

Re: Plugin doesn't even start because of "jump" not being a game event. Help?
 
Quote:

Originally Posted by eyal282 (Post 2536569)
I think the main problem is that you think we, AmxModX coders, know the language SourceMod. Check the FAQ on source mod section, it shows how to register commands like jump.

Shit im a fucking moron i thought i was on sourcemod .-.
How do I delete this post in that case?


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