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-   -   Solved Brush entity (https://forums.alliedmods.net/showthread.php?t=299495)

Natsheh 07-16-2017 11:20

Brush entity
 
When setting the brush entity rendering mode to transColor

It become non solid how to fix this?

And can anyone please explain the different between brush entity origin and a non brush model entity.

PRoSToTeM@ 07-16-2017 11:53

Re: Brush entity
 
How do you set it?

Natsheh 07-16-2017 12:10

Re: Brush entity
 
set_pev(entity pev_renderfx kRenderFxNone)
set_pev(entity pev_rendermode kRenderTransColor)
set_pev(entity pev_rendercolor fColor)
set_pev(entity pev_renderamt 225.0)

Natsheh 07-17-2017 09:50

Re: Brush entity
 
Isnt it wierd??? That this happening?

And its so weird thats a brush entity has its own origin...

and when i move the entity far away from its origin it become like half solid you can walk throw it and might get stuck in it...

Natsheh 07-27-2017 08:38

Re: Brush entity
 
Bump

PRoSToTeM@ 07-27-2017 09:35

Re: Brush entity
 
Which is the classname of this entity?

Natsheh 07-27-2017 13:57

Re: Brush entity
 
Func_wall

PRoSToTeM@ 07-27-2017 16:09

Re: Brush entity
 
Can you give the code to reproduce it?

PRoSToTeM@ 07-28-2017 08:35

Re: Brush entity
 
@Natsheh entities are non-solid for its owners. Can you show the part of code where the problem appears?

Natsheh 07-28-2017 10:39

Re: Brush entity
 
Quote:

Originally Posted by PRoSToTeM@ (Post 2538297)
@Natsheh entities are non-solid for its owners.

Thanks ididnt know that...


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