Brush entity
When setting the brush entity rendering mode to transColor
It become non solid how to fix this? And can anyone please explain the different between brush entity origin and a non brush model entity. |
Re: Brush entity
How do you set it?
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Re: Brush entity
set_pev(entity pev_renderfx kRenderFxNone)
set_pev(entity pev_rendermode kRenderTransColor) set_pev(entity pev_rendercolor fColor) set_pev(entity pev_renderamt 225.0) |
Re: Brush entity
Isnt it wierd??? That this happening?
And its so weird thats a brush entity has its own origin... and when i move the entity far away from its origin it become like half solid you can walk throw it and might get stuck in it... |
Re: Brush entity
Bump
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Re: Brush entity
Which is the classname of this entity?
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Re: Brush entity
Func_wall
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Re: Brush entity
Can you give the code to reproduce it?
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Re: Brush entity
@Natsheh entities are non-solid for its owners. Can you show the part of code where the problem appears?
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Re: Brush entity
Quote:
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