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-   -   Solved Regarding message_begin (https://forums.alliedmods.net/showthread.php?t=299433)

Depresie 07-14-2017 11:18

Regarding message_begin
 
Could anyone please explain to me the red part ?
Code:

message_begin(MSG_ONE, get_user_msgid("WeaponList"), .player = iPlayer)

klippy 07-14-2017 11:26

Re: [HELP] Regarding message_begin
 
http://amxmodx.org/api/messages/message_begin

PHP Code:

native message_begin(destmsg_type, const origin[3] = {0,0,0}, player 0); 

you can always do
Code:

.param_name = param_value
to skip optional params.

Depresie 07-14-2017 11:38

Re: [HELP] Regarding message_begin
 
So its the same with
Code:

message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, iPlayer)

klippy 07-14-2017 11:42

Re: [HELP] Regarding message_begin
 
Exactly.


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