Emit sound with exclusion
Is such feature possible to perform? I would like to block a specific player from hearing a sound in emit_sound, while letting the rest hear the sound emitted.
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Re: Emit sound with exclusion
Register a fw_EmitSound, check the played sound, compare the player ID with would you like to block and return a FMRES_SUPERCEDE.
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Re: Emit sound with exclusion
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Re: Emit sound with exclusion
No,
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First parameter is the source of the sound as an prostotema said. |
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Re: Emit sound with exclusion
What sound do you want to block?
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Re: Emit sound with exclusion
Dudes, he just wanna use emit_sound() to emit a sound but only X player(s) can hear it.
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Re: Emit sound with exclusion
Maybe you can use mp3 stop or stopsound if X player ain't able to hear the sound after use the emit_sound().
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