Problema con un mapa
Hola buenas, cuando compilo el mapa, llega al VIS y tarda una barbaridad, al igual que el RAD. Solo puse 1 enviroment y 4 lights. El caso es que no me da ningún error pero cuando voy a entrar al mapa se me crashea el counter sin darme ninguna información. Si alguien me pudiese ayudar lo agradecería.
PD: hago el wadinclude hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlcsg.exe "c:\users\usuario\downloads\mapas\mapas\m apas zombie\mapas rmf\cesped"-wadinclude halflife.wad -wadinclude ultimatelogo.wad -wadinclude de_aztec.wad -wadinclude chateau.wad -wadinclude awp_india.wadd -wadinclude minecraft.wad -low -wadautodetect -cliptype simple Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlcsg.exe "c:\users\usuario\downloads\mapas\mapas\m apas zombie\mapas rmf\cesped"-wadinclude halflife.wad -wadinclude ultimatelogo.wad -wadinclude de_aztec.wad -wadinclude chateau.wad -wadinclude awp_india.wadd -wadinclude minecraft.wad Entering c:\users\usuario\downloads\mapas\mapas\mapas zombie\mapas rmf\cesped.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [halflife.wad] [ultimatelogo.wad] [de_aztec.wad] [chateau.wad] [awp_india.wadd] [minecraft.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.07 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.31 seconds) Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\minecraft.wad - Contains 1 used texture, 5.56 percent of map (37 textures in wad) Using Wadfile: \users\usuario\downloads\mapas\mapas\wad\text uras\awp_india.wad - Contains 1 used texture, 5.56 percent of map (18 textures in wad) Including Wadfile: \users\usuario\downloads\mapas\mapas\wad\text uras\chateau.wad - Contains 1 used texture, 5.56 percent of map (136 textures in wad) Including Wadfile: \users\usuario\downloads\mapas\mapas\wad\text uras\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 5.56 percent of map (24 textures in wad) Including Wadfile: \users\usuario\downloads\mapas\mapas\wad\text uras\halflife.wad - Warning: Larger than expected texture (348972 bytes): 'BRONZECOPPER_2_' - Warning: Larger than expected texture (348972 bytes): 'BRONZECOPPER_3_' - Warning: Larger than expected texture (348972 bytes): 'BRONZECOPPER_31' - Warning: Larger than expected texture (348972 bytes): 'BRONZECOPPER_32' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_04_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_05_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_06_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_07_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_08_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_09_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_10_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_11_00_0' - Warning: Larger than expected texture (348972 bytes): 'GRASS_1_12_00_0' - Warning: Larger than expected texture (348972 bytes): 'ICE_2_01_00_00_' - Warning: Larger than expected texture (348972 bytes): 'MARBLE_2_01_00_' - Warning: Larger than expected texture (348972 bytes): 'MARBLE_2_02_00_' - Warning: Larger than expected texture (348972 bytes): 'MARBLE_2_03_00_' - Warning: Larger than expected texture (348972 bytes): 'MARBLE_2_04_00_' - Warning: Larger than expected texture (348972 bytes): 'METAL_1_01_00_0' - Warning: Larger than expected texture (348972 bytes): 'METAL_2_01_00_0' - Warning: Larger than expected texture (348972 bytes): 'METAL_2_02_00_0' - Warning: Larger than expected texture (348972 bytes): 'METAL_2_03_00_0' - Warning: Larger than expected texture (348972 bytes): 'METAL_3_02_00_0' - Warning: Larger than expected texture (348972 bytes): 'METAL_3_03_00_0' - Warning: Larger than expected texture (348972 bytes): 'PLASTER_1_01_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTER_1_02_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTER_1_03_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTER_1_04_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTER_1_05_00' - Warning: Larger than expected texture (1393452 bytes): 'PLASTER_1_06_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTER_1_07_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTIC_1_01_00' - Warning: Larger than expected texture (348972 bytes): 'PLASTIC_1_02_00' - Warning: Larger than expected texture (348972 bytes): 'ROAD_1_01_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROAD_1_02_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROCK_1_01_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROLLUP_1_01_00_' - Warning: Larger than expected texture (348972 bytes): 'ROLLUP_1_02_00_' - Warning: Larger than expected texture (348972 bytes): 'ROLLUP_1_03_00_' - Warning: Larger than expected texture (348972 bytes): 'ROLLUP_1_04_00_' - Warning: Larger than expected texture (348972 bytes): 'ROLLUP_1_05_00_' - Warning: Larger than expected texture (348972 bytes): 'ROLLUP_1_06_00_' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_01_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_02_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_03_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_04_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_05_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_06_00_00' - Warning: Larger than expected texture (348972 bytes): 'ROOF_1_07_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_01_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_02_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_03_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_04_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_05_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_06_00_00' - Warning: Larger than expected texture (348972 bytes): 'TILE_2_07_00_00' - Warning: Larger than expected texture (348972 bytes): 'WOOD_2_01_00_00' - Warning: Larger than expected texture (348972 bytes): 'WOOD_2_02_00_00' - Warning: Larger than expected texture (348972 bytes): 'WOOD_2_03_00_00' - Warning: Larger than expected texture (348972 bytes): 'WOOD_2_04_00_00' - Warning: Larger than expected texture (348972 bytes): 'WOOD_2_05_00_00' - Warning: Larger than expected texture (348972 bytes): 'WOOD_2_06_00_00' - Warning: Larger than expected texture (348972 bytes): '!WATER03' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 13 used textures, 72.22 percent of map (3327 textures in wad) Including Wadfile: \users\usuario\downloads\mapas\mapas\wad\text uras\ultimatelogo.wad - Contains 1 used texture, 5.56 percent of map (1 textures in wad) added 1 additional animating textures. Texture usage is at 2.15 mb (of 4.00 mb MAX) 1.21 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlbsp.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~ 1\MAPASR~1\cesped -low Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlbsp.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~ 1\MAPASR~1\cesped Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1279 (0.12 seconds) BSP generation successful, writing portal file 'c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ ~1\MAPASR~1\cesped.prt' SolidBSP [hull 1] 500...1000...1285 (0.06 seconds) SolidBSP [hull 2] 500...1000...1229 (0.06 seconds) SolidBSP [hull 3] 500...1000...1345 (0.08 seconds) 1.21 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~ 1\MAPASR~1\cesped -full -low -full Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlvis.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~ 1\MAPASR~1\cesped -full 711 portalleafs 2475 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (0.37 seconds) LeafThread: (144.11 seconds) average leafs visible: 490 g_visdatasize:61767 compressed from 63279 144.59 seconds elapsed [2m 24s] ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~ 1\MAPASR~1\cesped -sparse -low -bounce 3 Original Command line: C:\Users\Usuario\DOWNLO~1\MAPAS\MAPAS\HAMMER~ 1\VHLT\hlrad.exe c:\users\usuario\DOWNLO~1\mapas\mapas\MAPASZ~ 1\MAPASR~1\cesped -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 3 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.150 ] [ 0.150 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] 5029 faces Create Patches : 44649 base patches 0 opaque models 0 opaque faces 482140 square feet [69428176.00 square inches] 5 direct lights BuildFacelights: (20.66 seconds) BuildVisLeafs: (84.32 seconds) visibility matrix : 54.2 megs MakeScales: (72.40 seconds) Transfer Lists : 156607270 : 156.61M transfers Indices : 65130216 : 62.11M bytes Data : 313337297 : 298.82M bytes Bounce 1 GatherLight: (2.54 seconds) Bounce 2 GatherLight: (2.54 seconds) Bounce 3 GatherLight: (2.73 seconds) FinalLightFace: (1.66 seconds) 188.39 seconds elapsed [3m 8s] ----- END hlrad ----- :cry::cry::cry: |
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