AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   [Explain] Crash Debug Log (https://forums.alliedmods.net/showthread.php?t=296384)

Old.School 04-19-2017 12:11

[Explain] Crash Debug Log
 
Can any one explain this debug log ?

PHP Code:

[New Thread 11201]
[New 
Thread 11231]
[New 
Thread 11235]
[New 
Thread 11236]
[New 
Thread 11242]
[New 
Thread 11484]
[
Thread debugging using libthread_db enabled]
Core was generated by `./hlds_linux -game cstrike +log on -condebug -noaff -debug -allowdebug -secure'.
Program terminated with signal 11, Segmentation fault.
#0  SetMinMaxSize (e=0x0, min=0xbff09f14, max=0xbff09f20, rotate=false) at ../engine/pr_cmds.c:151
    in ../engine/pr_cmds.c
#0  SetMinMaxSize (e=0x0, min=0xbff09f14, max=0xbff09f20, rotate=false) at ../engine/pr_cmds.c:151
#1  0xb7006da5 in PF_setsize_I (e=0x0, rgflMin=0xbff09f14, rgflMax=0xbff09f20) at ../engine/pr_cmds.c:171
#2  0xb348315c in ?? () from /home/jbs/./cstrike/addons/metamod/dlls/metamod.so
#3  0xb32a973b in CBasePlayerItem::FallInit (this=0xa299cc8) at ../cstrike/dlls/weapons.cpp:491
#4  0xb322d801 in DispatchSpawn (pent=0xb3912178) at ../cstrike/dlls/cbase.cpp:508
#5  0xb327d3d8 in CBasePlayer::GiveNamedItem (this=0xa302028, pszName=0xb463ea68 "weapon_ump45") at ../cstrike/dlls/player.cpp:7116
#6  0xb325edf2 in EquipPlayer (this=0xa92f000, pActivator=0xa302028, pCaller=0xa92f250, useType=USE_TOGGLE, value=0) at ../cstrike/dlls/maprules.cpp:845
#7  CGamePlayerEquip::Use (this=0xa92f000, pActivator=0xa302028, pCaller=0xa92f250, useType=USE_TOGGLE, value=0) at ../cstrike/dlls/maprules.cpp:853
#8  0xb2e68a10 in ?? () from cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?) 


georgik57 04-19-2017 16:23

Re: [Explain] Crash Debug Log
 
Search plugins that give players weapons and post the codes here.

Old.School 04-19-2017 18:38

Re: [Explain] Crash Debug Log
 
the problem is from this weapon "weapon_ump45" maybe ?

georgik57 04-19-2017 20:45

Re: [Explain] Crash Debug Log
 
No, that is just the weapon that was being given to the player at the moment of the crash.
EDIT: if you have any plugin that specifically gives a player that weapon, post it.

Old.School 04-19-2017 20:59

Re: [Explain] Crash Debug Log
 
just replaced this weapon model with entities replacement plugin by Arkshine

georgik57 04-19-2017 21:16

Re: [Explain] Crash Debug Log
 
It isn't the model's fault, unless the model it's using is not precached.

Old.School 04-19-2017 21:26

Re: [Explain] Crash Debug Log
 
Yes . the user model is not precached but entites replacement have feature makes the old resources not precached


All times are GMT -4. The time now is 18:04.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.