Need help to solve problem with FM_ClientUserInfoChanged
Code:
When player changed nickname as !isNickChangeAccepted(val) && isNickChangeAccepted(name) msg in chat section about that user changed its nick not bloked. I tried many operation with this block, but noting can't block default chat msg. I think that I can use #MSG hook and block it, but I want to know why fwClientUserInfoChanged can't block this msg? Code:
Other, it's blocked any msgs about name change in 1st section of this: if(i_NickNamer[id]) P.S. i think this's engine feature, becouse it happens only when player in alive mode. And otherwise it not send any msg in chat when client changed its name when in dead state |
Re: Need help to solve problem with FM_ClientUserInfoChanged
LOL. SOLVED.
Code:
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Re: Need help to solve problem with FM_ClientUserInfoChanged
Don't use FMRES_SUPERCEDE in ClientUserInfoChanged, its buggy.
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