pev_sequence reseting?
Hello, I have a monster entity with a custom model, I'm using pev_sequence to assign him a custom animation and it works, however, when the sequence ends, pev_sequence reverts back to the original value (0) and starts playing his ACT_IDLE animation sequences.
Is there a way to hold the monster in the last frame of the desired animation? |
Re: pev_sequence reseting?
Does anyone have an idea or a workaround? I really need to freeze the entity in that last frame.
I'd rather avoid using server_frame() to check whenever the entity's pev_frame around 255 and then setting pev_framerate to 0. |
Re: pev_sequence reseting?
About pev_sequence(), you are executing this function on PreThink of your entity?
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Re: pev_sequence reseting?
????????????????????
pev_sequence is not a function, it is set with set_pev. I'm setting it in Ham_CheckEnemy. |
Re: pev_sequence reseting?
Function, native or forward, whatever, no matter, what matters is the way that you are running, you need help or you is a teacher of amxmodx and all fakemeta include?. I'm not going to waste my time here.
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