help l4d2 bonemerge setparent
I used setparent to bonemerge a model to another model, but the model that got bone merged is offset forward by a bit strangely. I'm wondering if theres a way to override setparent locking it in place so that i can manually bring it back, or an alternate way to set bone merge.
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Re: help l4d2 bonemerge setparent
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